Re: Exploiting Guards and Flag Mechanics
Posted: Thu Nov 24, 2016 9:10 pm
Is this as frustrating as Dessies hoarding the warballs to WC in Maw of Madness ? You guys love this tactic <3
Warhammer Online
https://returnofreckoning.com/forum/
hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
Yes, it's true. I agree. Destru has ONE GUARD in ONE SCENARIO that actually kills Order. We must nerf this ONE GUARD. It's hilarious IMO. If I even think about following Order scampering back to their spawn point to save their hide the guards insta-gib me. I have read Order RDPS claim that Order SC Spawn aggressive guards are necessary and Justified because "When a Kiting class goes in circles, they die" This statement is so arrogant and perfectly sums up what a crappy attitude some players have. If you play a RvR (PvP) based game and are so afraid of dying, go play WoW. In RoR, everyone dies. Using the spawn guards as a crutch is a sure sign of baddie. That said, if your team is pushed into spawn because you can't compete, it's time to think about WHY you can't compete.Grunbag wrote:There is also the Magus NPC at Reikland scenario that is far from destro respawn near central BO that make order impossible to kill caster that hide near him (there is no NPC that far on order side in this sc) that makes sc unbalanced too
Luuca wrote:hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
This is not strategy. Strategy would have been to split up, flank the other group, send a stealther(s) to the flag etc. This was exploiting the mechanic of the flag for the win. This was causing 12 (possibly more since others on Order also disagree this is a valid method of winning - or trying to win and SC) other players to be held captive, bored, and frustrated.
Your excuse of being "farmed" by the opposition does not hold water as an excuse for this behavior. You have your SOLO QUE SC that you can que for to ensure you have a fighting chance. This was NOT the SOLO QUE as my team joined as a 6 man. If you don't want to die in RvR, this is NOT the game for you. Sometimes you win, sometimes you lose, but pulling this stunt is the absolute definition of poor sportsmanship and an entitled attitude. It's not in the spirit of the game and will be fixed as Azareal has stated.
If you can't compete, try forming your own group, learning the game, your class, and try fighting for your rewards.
Yeah, actually. I've recently been in a few scenarios where I've seen my Destro "team-mates" pulling this same crap in Serpent's Passage. Not cool. Thankfully, both times it backfired and we lost anyway. One of the few situations in which I've been happy to lose a scenario. I'll be screenshotting any future instances of this kind of unsporting BS.Penril wrote:This is not about Destro vs Order. This is about someone being a douche (not turning in the flag), and possible means to counter that. Friendly suggestion: drop the "your side does it more than my side" argument, and just focus on what can /should be fixed in all the SCs.
Luuca wrote:hogun wrote:hmm funny when we are farm by team if we us stratégique solution to contre farm its bad ? if we put the flag when we are push we give the flag ! is it the only solution ?
can you give the rule for bg , if its not autorised said it plz
This is not strategy. Strategy would have been to split up, flank the other group, send a stealther(s) to the flag etc. This was exploiting the mechanic of the flag for the win. This was causing 12 (possibly more since others on Order also disagree this is a valid method of winning - or trying to win and SC) other players to be held captive, bored, and frustrated.
Your excuse of being "farmed" by the opposition does not hold water as an excuse for this behavior. You have your SOLO QUE SC that you can que for to ensure you have a fighting chance. This was NOT the SOLO QUE as my team joined as a 6 man. If you don't want to die in RvR, this is NOT the game for you. Sometimes you win, sometimes you lose, but pulling this stunt is the absolute definition of poor sportsmanship and an entitled attitude. It's not in the spirit of the game and will be fixed as Azareal has stated.
If you can't compete, try forming your own group, learning the game, your class, and try fighting for your rewards.
Yes, it's true. I agree. Destru has ONE GUARD in ONE SCENARIO that actually kills Order. We must nerf this ONE GUARD. It's hilarious IMO. If I even think about following Order scampering back to their spawn point to save their hide the guards insta-gib me. I have read Order RDPS claim that Order SC Spawn aggressive guards are necessary and Justified because "When a Kiting class goes in circles, they die" This statement is so arrogant and perfectly sums up what a crappy attitude some players have. If you play a RvR (PvP) based game and are so afraid of dying, go play WoW. In RoR, everyone dies. Using the spawn guards as a crutch is a sure sign of baddie. That said, if your team is pushed into spawn because you can't compete, it's time to think about WHY you can't compete.Grunbag wrote:There is also the Magus NPC at Reikland scenario that is far from destro respawn near central BO that make order impossible to kill caster that hide near him (there is no NPC that far on order side in this sc) that makes sc unbalanced too