Re: Changelog 06/11/16
Posted: Mon Nov 07, 2016 3:20 am
Today I tried many times to siege the keep in CW, and while it is currently very hard, I think it would be possible if we could either deploy multiple rams at a time and bring them with us, or at the very least remove or reduce the timer on the resupply of rams significantly. When a ram is killed now, it just means you have 15 minutes where you can't really do anything but wait or ping pong the BOs.
Also, if at all possible, when transporting single shot cannons that don't have wheels, it'd be nice to have the large beam of light removed, but keep the skull icon. The only way to kill enemy wall cannons is to set them up before being spotted by them, which is nearly impossible when you have a "please kill me" beam of light 10 meters above your head.
Additionally, if the rams again become the nutcracker necessary to destroy a door, giving them a marker on the map like a flag in a scenario makes sense- to me at least. It gives everyone on the attacking team an idea of progress, and the defending team a reason and place to go other than just sit and wait.
Also, if at all possible, when transporting single shot cannons that don't have wheels, it'd be nice to have the large beam of light removed, but keep the skull icon. The only way to kill enemy wall cannons is to set them up before being spotted by them, which is nearly impossible when you have a "please kill me" beam of light 10 meters above your head.
Additionally, if the rams again become the nutcracker necessary to destroy a door, giving them a marker on the map like a flag in a scenario makes sense- to me at least. It gives everyone on the attacking team an idea of progress, and the defending team a reason and place to go other than just sit and wait.