sabat80 wrote:
Enforce a requirement of having 3 BOs to be able to attack the keep (previous way).
In that way you are forcing the zerg to split as they need to guard BO’s and carry on taking resources to the keep to be able to attack. With only 1 zone active at any given time it will make people to fight and do things in a whole zone instead of swarming keeps one by one.
If i may add something: i think BO/Keep Guard NPC should go away (they were actually gone in 1.4). If you want to allow people to actually do something out of the zerg, and allow more dynamic domination mechanics, it seems to be mandatory. The BO capture timer is already long enough.
Anyone should be able to take an undefended BO. BO should be defended, Zerg should not be allowed to focus on 1 BO at a time, they should split, defend, and fight, or it should just lose to skirmish tactics.
Another thing is: the carrot

Sadly, players need a better carrot to stay in RvR lakes. At the moment, at the first difficulty, they just leave for SC or to zerg with the winning side. SC as they are way more rewarding than the RvR currently is. You should bring back better cap/defense ticks on both BO and Keep, or give players something they want, more tokens, more gold, or any incitative you can think about

anything that would help them thinking that RvR fight is still worth it, despite difficulties, compared to alternatives.