It's just something that worked well... Dunno how to say politely... I enjoy building the dual sets/4 pc + extra gear. It's good usage of gear that comes from different parts of the game. No need to change IMHO.Torquemadra wrote:So the 5 piece which got moved to 4 piece is too bad for a four piece bonus but was no complaints about it being the 5 piece bonus.... wheres the logic in that?
Also 4 pieces and one extra piece of crit gear isnt "variety", its you stacking something thats so valuable you forgo all else and this by its nature indicates it warrants further investigation but certainly not with a view to put it back as it was prior, moreso the other way if anything.
Anyone else salty about set bonus change?
Re: Anyone else salty about set bonus change?

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Re: Anyone else salty about set bonus change?
Crit has always been too good because it's not static like a power stat is, whether you are level 1 in green or level 40 in full sov 100 str is gonna give the same increase in flat damage. But crit is scaling off the total damage done, so it inevitably surpasses power stats at a certain point and begins to be so good that it's virtually impossible to find a piece of gear with no crit on it and enough power stat to make up for it.
Also because of how the meta is, always favoring how fast you can kill something (if the move to proc meta doesn't reflect this idk my man) Crit is valuable not just statistically but also as utility in regards to being able to drop a target faster.
crit is also accessible equally to all classes, but not all classes benefit from crit equally. BW/Sorc get on paper 2.5%? inc damage per 1% crit, all classes with 50% crit tactics get 2% increased damage, and baseline you get 0.5% increased damage.
I forget how much contribution str gets on insta cast abilities since the GCD is 1.1 on this server instead of 1.4.
But lets take for instance an ability that hits for 600 (pretty common for WL anyays) base damage, 1% crit is gonna give them 6 damage increase overall.
if we use formula Coefficient = (( Scaling Statistic / 5 ) * Casting Time ) / Scaling Statistic (i think this is it?)
then every 1 str gives .22 damage?
So it takes ~27 str to equal 1 crit on that ability. And we arent even in end game gear, it only gets higher from here on out.
But if we convert 5% crit into str equiv, thats 135 str. Which is double the str bonus you get on the gear? The 3% crit from ruin shoulders would be a little more than the str bonus on merc/anni gear
Also remember this is all from a WL or really any DPS that has access to 50% crit damage tactic perspective. And the higher tier gear we go, the farther crit becomes better than strength. And again, crit is better just because it's ability to burst and how important that is to the meta game atm.
Also because of how the meta is, always favoring how fast you can kill something (if the move to proc meta doesn't reflect this idk my man) Crit is valuable not just statistically but also as utility in regards to being able to drop a target faster.
crit is also accessible equally to all classes, but not all classes benefit from crit equally. BW/Sorc get on paper 2.5%? inc damage per 1% crit, all classes with 50% crit tactics get 2% increased damage, and baseline you get 0.5% increased damage.
I forget how much contribution str gets on insta cast abilities since the GCD is 1.1 on this server instead of 1.4.
But lets take for instance an ability that hits for 600 (pretty common for WL anyays) base damage, 1% crit is gonna give them 6 damage increase overall.
if we use formula Coefficient = (( Scaling Statistic / 5 ) * Casting Time ) / Scaling Statistic (i think this is it?)
then every 1 str gives .22 damage?
So it takes ~27 str to equal 1 crit on that ability. And we arent even in end game gear, it only gets higher from here on out.
But if we convert 5% crit into str equiv, thats 135 str. Which is double the str bonus you get on the gear? The 3% crit from ruin shoulders would be a little more than the str bonus on merc/anni gear
Also remember this is all from a WL or really any DPS that has access to 50% crit damage tactic perspective. And the higher tier gear we go, the farther crit becomes better than strength. And again, crit is better just because it's ability to burst and how important that is to the meta game atm.
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Re: Anyone else salty about set bonus change?
I got crit and that made me happy is the logic in thatTorquemadra wrote:So the 5 piece which got moved to 4 piece is too bad for a four piece bonus but was no complaints about it being the 5 piece bonus.... wheres the logic in that?

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Re: Anyone else salty about set bonus change?
I'm not really fussed at this point. It is my theory that the gear was trimmed back on things like crit to make the upcoming sets better and more gradual in their power. I mean every set has to top the one that comes before it so having low crit just makes sense.
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Re: Anyone else salty about set bonus change?
Opinion about a change isn't "crying", not need to get bent out of shape. Before there were options of Full set, 4-piece + shoulders, or 4-piece + helm. Now there is only 1 combo (full set). What happened on live doesn't matter, this isn't Age of Reckoning, but I think most people can agree that full sets (Sov+) were extremely overpowered on live and not exactly a good thing.TenTonHammer wrote:Vs how it was before where people wore 4 price set + ruin shoulders?Thelen wrote:The 4- piece bonus being so underwhelming kinda makes armour mixes a lot more cookie-cutter. Everyone is going to be wearing full sets rather than mixing (4 annih + INF helm...etc).
Gear progression is simply now going to be full Ruin (entry level-t4) -> Full Annih/Full Merc (endgame). No in-between.
Why did I not hear all this crying before?
Or on live where people wore 6 price sov, WF, DS etc
Why are you guys getting worked up over "small timer sets" we have so many more t4 rvr, dungon and pve sets to go
Quit crying over these limited sets with these silly complaints of "cookie cutter" armor set ups
I get that more sets are coming, and as Az said below your post they plan on moving away from sets (which would be great IMO). Just not a fan of the current system of having generally no real flexibility. 5-piece is the only way to go atm. No crying to be had, just commentary/opinion on the change, which I thought was the point of the forums.
Re: Anyone else salty about set bonus change?
IMO, fantastic plan and welcome change for one who enjoys crafting as well as blood-letting. Looking very forward to the future!Azarael wrote:We plan to move away from the concept of sets later down the line, by expanding the crafting system, so don't panic over the current situation forcing sets.

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Re: Anyone else salty about set bonus change?
Good i say,the more experimentation and implementation of new idea's the better,time will determine what works and what does not.
i think some players get so set in their ways,they are not open to change in play style or new idea's easily.
a more tactical and strategic game is what im after.
it s a credit to the dev's for thinking outside the square.
stick to your gun's and keep up the good fight.
i think some players get so set in their ways,they are not open to change in play style or new idea's easily.
a more tactical and strategic game is what im after.
it s a credit to the dev's for thinking outside the square.
stick to your gun's and keep up the good fight.
Re: Anyone else salty about set bonus change?
For me, though its not even just crit (although I do agree that its the most valuable bonus out there). Zealot/RP ruin gear for exampleTorquemadra wrote:Its as flexible as you want it to be but as ever it usually comes down to power and if the change I made illustrates the point that a particular stat is so all encompassing that it completely stifles flexibility then it needs to be addressed in a much more radical manner than I have already done.Thelen wrote:Opinion about a change isn't "crying", not need to get bent out of shape. Before there were options of Full set, 4-piece + shoulders, or 4-piece + helm. Now there is only 1 combo (full set). What happened on live doesn't matter, this isn't Age of Reckoning, but I think most people can agree that full sets (Sov+) were extremely overpowered on live and not exactly a good thing.TenTonHammer wrote: Vs how it was before where people wore 4 price set + ruin shoulders?
Why did I not hear all this crying before?
Or on live where people wore 6 price sov, WF, DS etc
Why are you guys getting worked up over "small timer sets" we have so many more t4 rvr, dungon and pve sets to go
Quit crying over these limited sets with these silly complaints of "cookie cutter" armor set ups
I get that more sets are coming, and as Az said below your post they plan on moving away from sets (which would be great IMO). Just not a fan of the current system of having generally no real flexibility. 5-piece is the only way to go atm. No crying to be had, just commentary/opinion on the change, which I thought was the point of the forums.
Its good to see just how restrictive and stifling this one stat aspect has on the game and your opinions are certainly being noted.
2-piece Willpower - no one stacks willpower, not all that important
3-piece Resists - Usual capped out with Chosen or Shammy around anyways, who cares
4-piece +1 Left tree - this can actually be useful since people wearing Ruin likely <rr40 so could use the extra point in that tree
5-piece Wounds - there isn't any single piece of equipment that is good enough to justify not going full set and getting 550 health.
I'm not arguing against your move to get rid of crit-stacking, I'm on board with that. Its just there isn't any reason to not go 5-piece for any of the sets anymore. I'm not even complaining, just observing that you won't see anyone without full sets on anymore (for better or worse). I'm a bit against it because it makes the transition from Ruin to Annih/Merc harder as you need to get the full set before its worth equipping.
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Re: Anyone else salty about set bonus change?
How would it dull it up? If you could muster gear from many individual pieces then you would have many possible combinations, when now for armor you often have no choice at all. Just 5 same armor pieces that are clearly best for your role. Seems current is more dull. If you disagree then please explain why and how current is less dull?Lualyrr wrote:Removing set bonuses is a terrible idea. You wouldnt have SETS anymore, just random gear items which vary by few stats + or -. And even though i dont like the new changes forcing to use full sets for crit bonuses, removing them would dull gearing up completelyth3gatekeeper wrote: Honestly id love to see them REMOVE all set bonuses from the game. I think it forces people into pigeon holed gear choices and I dont think it needs to.
Primary stat (Str, BS, Intel, Wounds,Crit rates) are always useful. Mastery point is only situationally useful meaning if you use mastery tree to which bonus point is applied and even when you use it there is an issue of: https://github.com/WarEmu/WarBugs/issues/7024 which make usage of bonus mastery point extremly annoying and tedious if you're relying on it to make your build (when losing it means you lose critical skill/tactic granted from mastery tree).Azarael wrote:Interesting. I don't know why people find an extra mastery point, which can enable specs previously only valid at a higher renown rank, so bad
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Re: Anyone else salty about set bonus change?
This is good news and VERY good to hear! Thanks Az!Azarael wrote:We plan to move away from the concept of sets later down the line, by expanding the crafting system, so don't panic over the current situation forcing sets.
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