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Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:28 pm
by Marsares
Azarael wrote:
Glorian wrote:So for t4 RAM You Need to be part of an lvl 20 Guild.

Right?
Correct. I need to make sure any player who will try to sabotage a realm has a guild I can use as collateral :)
Might also encourage people to play in guilds more, which can only be a good thing!

Lots in this patch. Thanks, Azareal. Will take some time to digest this and understand the impact on the campaign! Nice to see some buffs to classes that need it (e.g. Shaman/AM) and some nerfs to classes that have always been in the Meta because they outperform anything else (e.g. WP/DOK, Mara, KOTBS). Still got some way to go with getting the various arche-types on par, but it's another good step forward.

Azareal, with keep upgrades and the need to be in a R20 guild to deploy a ram, are we going to see keep claiming by guilds soon? That may bring some more realm pride back, plus encourage guilds to actively participate in levelling and defending a keep.

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:29 pm
by Styrkarr
Razielhell wrote:
Styrkarr

- Fixed T2 Empire PQ : Wayshrine of Sigmar
You mean T2 Chaos PQ.It belongs on Destruction. 8-)
Yes, it's Destruction. :roll:

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:36 pm
by peterthepan3
nice changes :)

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:36 pm
by Glorian
Azarael wrote:
Glorian wrote:So for t4 RAM You Need to be part of an lvl 20 Guild.
Right?
Correct. I need to make sure any player who will try to sabotage a realm has a guild I can use as collateral :)
That was actually what I was fearing. :D

Overall great patch. Slight engie buff-nerf and turret nerf. But everything tolerable.
Fix of area effects is also great.

What will Happen to the already bought siege weapons?

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:37 pm
by zak68
does the proximity of a contested zone to the relative capital city have any effect on upgrading/degrading timer ?
in other words are all contested zone equal ?

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:40 pm
by Tiggo
this is really a great patch. More and more i think people get a grasp where rvr is heading and why we do changes.

Really looking forward playing this weekend.

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:43 pm
by BarbaPapa
Most Changes sound pretty good, The one i dont like is that People are "forced" to join a Guild to deploy Rams.

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:43 pm
by th3gatekeeper
Holy patch balls batman. This is amazing! MUCH needed changes to RVR, this is awesome!! I dont know what I love most, do I have to choose? Its ALL awesome!!!!
BarbaPapa wrote:Most Changes sound pretty good, The one i dont like is that People are "forced" to join a Guild to deploy Rams.
I love this change, maybe people will stop being lazy and anti-social and join guilds so it encourages more population in the game.

Nothing is more demoralizing than getting online to 5 people online in your guild, and supposedly being in the most active NA guild...

It encourages people to play together. 110% behind this change

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:44 pm
by roadkillrobin
Sugestion (From a player that mainly plays Destruction btw) Marauder have a tactic that ignores 50% Armor pen on Mutated abillties. Thus making Wrecking Ball alot better with 100% dmg increase.
I would really like to sugest making Whirling Axe deal Spirit dmg as it fits with the whole High Elf theme aswell as better mirror ballance.

Have to try out the new RVR changes before commenting on it.
But all the other changes looks really good Nice Job.

Re: Changelog 28/10/16

Posted: Fri Oct 28, 2016 12:50 pm
by Koradrell
Thanks Aza and all the Devs for this. Can't wait to test the changes and report some feedback.