shaggyboomboom wrote:I was thinking of a WH added into the mix. Dragon Gun spec with the healdebuff bullets loaded up. Goes stealth pop on one healer and BAM! goes the Dragon Gun into a group of healers! All got an outgoing healdebuff on them.
Old Kings Own Officer here.
It can work but is unreliable in large scale, where actual DPS/HPS/Debuffs doesn't matter as much, its all about morale.
Magnet is far more reliable than live, and therefor much more deadly. Straight up killing 9 people off without guard protection ect is instant death.
Because of the morale state it's only worth taking BWs/SWs because morale 2 is the only way to deal with destro tank m4 rotation.
Slayer is OK for Shatter Limbs pressure relief, but they cannot push enough damage through tank m4s, and building morale 4 is a joke.
The best setup was:
Party1: 1xKotBS, 1x WW SM, 1 DPS RP, 1 SW, 1xRP, 1xWP
Party2: 1xKotBS, 1x WW SM, 1 BW, 1 SL, 1xRP, 1xWP
Party3: 1xKotBS, 1x WW SM, 1 BW, 1 Engi, 1xRP, 1xWP
Party4: 1xKotBS, 1x WW SM, 1 BW, 1 AM Resbot, 1xRP, 1xWP
Why I never say taking 2x WP was a big downfall and our weakest era. WP is great for the burst healing they provide in WB v WB, but once they're both out, their party basically died. RP with focused mind on can keep a party going while WP is regenerating, equalling what the WP would heal in that window, and boost the WP healing immensely. RP has next to no AP issues when played correctly. I ran my RP without RestoBurst and managed to keep AP topped off, and was always the most healed party.
First crit party was highly important to how we managed to beat all guilds in equal fights, the H/D was able to break the tank lines and cripple sorcs heavily. The KotBS/SW to buff crit for the RP. The RP can walk where he pleases with Guard+Grimnir's Shield, presuming no incoming morale drops. The SM means the RP can spam Rune of Might with no cooldown, guaranteeing that Heal Debuffs get spread. If you can't kill a wb in this window you need to sync morales better.
IB falls flat compared to the power of WW or even Blurring Shock. The only good thing IB can do in wb v wb is spam earthshatter. All KotBS can do this with tactic.
Olszewski wrote:If u are at a keep WH will be doing nothing for the group waste of a spot. Better to have SW for crit.
Morale dump from WH M2 is better than what Slayer provides in the same time scale. WH can sync with SW/BW, or you can take a slayer and wait 5minutes to build m4 for a negligable damage increase.
Slayer will be good once devs fix morale to what it was on live, otherwise, a fairly poor class in wb v wb. Literally just a Shatter bot, and nothing else. Great for releasing pressure for a few seconds before DoK cleanse comes in. Once morale is fixed you can take "Looks like a Challenge." which'd put them in a useful spot with a highly reliable HealDebuff.