Re: [SH] questions
Posted: Wed Oct 12, 2016 11:48 am
Ye be playin a zoggin squiggy herd gob?! Ta be a goodz squiggy herd gob! Ye bezt lizten to da bozz! Datz HOW!
It should be called NW - Noobing Winds. =PToXoS wrote:CW = Cleansing Wind, at the RR trainerReinie wrote:amazing advice, thanks!
what is CW2 - 3?
and as it seems you know your way around a SH
i've seen countless combinations of merc and anni gear with even some epic items,
What should i aim for gearwise? i am currenrly rocking ruin because of my low renown rank
weapons i am going for annihilation bow and ebon flame spear untill i get sc ones
Are there specific items i can look for?
thanks a lot =)
In my experience Big Shootin' doesn't really fit very well into the SH theme of high mobility until RR50 and even then its questionable. To make Big Shootin' work you need Aimin' Quickly and Clever Shootin' or I Feelz Your Pain (two redundant tactics in the same tree is right there a clue that the tree is flawed). Shootin' wif da Wind is also key so you can get your debuffs applied at an effective range. That's three tactics. You are left with one tactic which will likely be Masterful Aim or Pick on Yer Own Size. At RR40 you are limited to either Rotten Arrer or Runaway abilities. At RR50 you can have both of those abilities but you will be lacking Pick on Yer Own Size which is a very nice boost to WS and BS. If you go further into the Big Shootin Tree you lose Run Away and Rotten Arrer for some very questionable abilities (Finish Em Off is a pretty killer ability though)zulnam wrote:Not wanting to hijack the thread but I was thinking maybe we can make this the generic SH helper thread for newbie questions.
Every SH build or discussion I've seen so far seems to favour Quick Shootin'. I was curious why Big Shootin' isn't a viable solution for RvR (or at least not as popular).
I went Big hoping that in T4 I could sit behind everybody else and fire 1-sec Plink shots also using the tactic that has a chance to return 30 AP on crit.
Not really. Would the two complete each-other?porkstar wrote: Have you thought about a SH duo? Quick Shootin and Big Shootin team?
The QS SH could be more mobile and take on the shorter range debuff role. The BS could apply armor debuff and spam plink then hopefully Finish em Off. Although a QS SH assisting a sorc is actually much better if you have other group support. That 100% uptime on heal debuff is amazing. I agree that Plink and Lots o' Arrers worked great through T3. It kind of surprised me how much more effort SH requires in T4.zulnam wrote:Not really. Would the two complete each-other?porkstar wrote: Have you thought about a SH duo? Quick Shootin and Big Shootin team?
Thanks for the detailed explanation. I understand the disadvantages of the build now, even though i haven't felt them yet (T3, RR 26). At this point, my Plink / Lots o' Arrers spam seems to be doing a fine job, especially on assist.
I'll respec to quick shootin and try it out before i reach T4.
One last question: The Da Waaagh Iz Strong tactic, that raises DoT timers. I've seen some people take it, though for the life of me can't see why. Does it simply increases the timer and split the damage per tick or does each new tick comes with it's own damage? I understand the former so I can't see why it would be useful.porkstar wrote:zulnam wrote: quote for notification