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Pug Sc queue

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TenTonHammer
Posts: 3806

Re: Pug Sc queue

Post#11 » Mon Oct 03, 2016 10:59 pm

footpatrol2 wrote:The real test will be during NA time and see what happens then.
Can we drop this pitiful line of argument?

Yeah it sucks that after 6pm or so the server becomes kinda dead, oh well


The NA players needs to either recruit more people or stop complaining


You can't hinder ideas and changes just becuase of a low population NA
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Toonman
Posts: 213

Re: Pug Sc queue

Post#12 » Mon Oct 03, 2016 11:00 pm

Good stuff so far, had 6 matches and each one was nonstop action and fun. No spawn camping, no 500-0, no afkers. That's the way it should be.

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Akalukz
Posts: 1821

Re: Pug Sc queue

Post#13 » Mon Oct 03, 2016 11:00 pm

bloodi wrote:
Akalukz wrote:any idea how the pop on the other scenarios are going? are they basically dead or popping as norm?
I queued with a group and was fine the whole day.
Thanks
-= Agony =-

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Theseus
Posts: 526

Re: Pug Sc queue

Post#14 » Mon Oct 03, 2016 11:01 pm

Dabbart wrote:I wonder how many actually know about it, and how many are still just hitting Queue all...

We'll see how it works. I'm just annoyed, KE is my fav SC! I wonder if we will get a group able KE and swap pug to another every few weeks... Meh.

GL solo/duos!
As far as I understand, the pug sc will be changed every week. So you should get KE for groups as well at some time. But you could join the pug SC as well from time to time. Its fun. As much as playing with premades. I enjoy both.
Andyrion Ulthenair
Arphyrion Soulblade

Dabbart
Posts: 2251

Re: Pug Sc queue

Post#15 » Mon Oct 03, 2016 11:16 pm

Oh that's be sweet then. I doubt I will be joining many PUG only SCs... More cause I like fighting against groups, not pugs...

On the NA discussion... footpatrol does NOT speak for NA in general... Please don't assume that he does:)

If the group queues get real slow, then we'll prob see more fighting in the lakes. Also, not everyone will want to repeat KE over and over... We'll see, but I can't see it being a "major" issue in any way...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Twyxx
Posts: 934

Re: Pug Sc queue

Post#16 » Mon Oct 03, 2016 11:40 pm

Having fun in them so far in a WL/WP duo (except for the instances of being cursed out...)! Really happy with the change :>
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htraz
Posts: 20

Re: Pug Sc queue

Post#17 » Tue Oct 04, 2016 12:15 am

wait for dps dok/wp + tank duos
it will happen soon

Grious
Posts: 69

Re: Pug Sc queue

Post#18 » Tue Oct 04, 2016 1:34 am

What will most likely happen during the 'dead' NA time is when one SC is popping we will see premades single/duo Q'ing into the pug only.

What would be nice to see is a way to merge t1 - t3 sc's (maybe the low end of t4) into one group via the (de)bolster system. It would help alot when t2/t3 empty out and you're stuck in a queue for 2 hours with no pops. Would have to find a way to balance / bolster around the lack of skills for the lower guys though.

Then again I play NA, maybe t2/3 does not have this issue in EU primetime.

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geezereur
Posts: 669

Re: Pug Sc queue

Post#19 » Tue Oct 04, 2016 2:05 am

Thanks so much for this change scenario is fun again!

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Luuca
Posts: 1204

Re: Pug Sc queue

Post#20 » Tue Oct 04, 2016 3:36 am

TenTonHammer wrote: Can we drop this pitiful line of argument?

That's what I've been saying for months
TenTonHammer wrote: Yeah it sucks that after 6pm or so the server becomes kinda dead, oh well
Ya it sucks that you decide to solo que in a game designed for group RVR. Oh well.
TenTonHammer wrote: The NA players needs to either recruit more people or stop complaining
The Solo pug players need to either learn to group or stop complaining about premades
TenTonHammer wrote: You can't hinder ideas and changes just becuase of a low population NA
You can't change the core dynamic of a game just for a small group too dense or stubborn to play it as intended.

GG

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