Re: State of the Realms (A Community Discussion with the Dev
Posted: Thu Sep 15, 2016 3:59 pm
That's all good and fine, but throws back to best defense is to not show up. Chicken and the Egg I assume.
Warhammer Online
https://returnofreckoning.com/forum/
That's because this game isn't yet a RvR game, it's a PvP game. Rewarding or punishing members of the realm more widely for their performance of lack of performance in RvR requires realm locking measures.Akalukz wrote:That's all good and fine, but throws back to best defense is to not show up. Chicken and the Egg I assume.
Kept crashing in IC yesterday. Noticed an NPC (one of the magus skinned merchants) sitting on top of a guard between the guild vault and the apex.Azarael wrote:Probably some corrupt NPCAlso, since the patch where you turned the Arena enemies in IC into hero's IC is regularly causing everyone to crash. This crash bug is no longer exclusive to the Viper Pit.
Azarael wrote:Probably some corrupt NPC.Also, since the patch where you turned the Arena enemies in IC into hero's IC is regularly causing everyone to crash. This crash bug is no longer exclusive to the Viper Pit.
To the people complaining that they're not getting any rewards for taking a keep: You didn't contribute. You cannot just zone in during the last 30 seconds of the keep take and expect to be rewarded for it any more, thank god.
I will make this very explicit in the next patch by displaying a message to players who have no contribution recorded.
It may not come as much of a surprise to people, but I don't think PvDoor and PvEing keeps in general to be worthy of great reward. The system will continue to be shaped to the detriment of players who PvE in RvR and who duck fights to cap empty zones, and to the benefit of those who put in actual effort, which involves PvP. Stay tuned for the next small patch!
I believe in you!Azarael wrote:Where do you get the idea that I assume everyone PvDooring is an asshole? My current stance is motivated by people who I have personally witnessed leaving zones in which there is fighting and going somewhere else for an easy cap and nice rewards. It is those people who are going to find themselves in a world of hurt in the next patch.
RvR is designed around having high population. NA population problems aren't my fault, and if you expect there to be a design which can sustain 20 people across huge maps while generating fun gameplay for them, you're asking too much. Scenarios were designed to handle lower playercounts, and while I'm terribly sorry that some people scoff at the idea and would rather PvDoor, because of whatever assumptions they may have about the place of scenarios in the game, I cannot do anything about that, unless you believe that I can pull 200 players out of my rear end so that NA players can have full-on RvR.
Then why would any player who plays during NA even come to the server if the devs themselves can't make a system that encourages them to play? There's no incentive to doing rvr atm as there is no guarantee that attacking a keep will reap rewards. Why would people then spend 3 minutes + at each BO that gives no xp/renown and then spend 15mins + at a keep that gives little to no reward. In other games, if you spend time actively doing something, you at least progress somewhat piece by piece.Azarael wrote:Where do you get the idea that I assume everyone PvDooring is an asshole? My current stance is motivated by people who I have personally witnessed leaving zones in which there is fighting and going somewhere else for an easy cap and nice rewards. It is those people who are going to find themselves in a world of hurt in the next patch.
RvR is designed around having high population. NA population problems aren't my fault, and if you expect there to be a design which can sustain 20 people across huge maps while generating fun gameplay for them, you're asking too much. Scenarios were designed to handle lower playercounts, and while I'm terribly sorry that some people scoff at the idea and would rather PvDoor, because of whatever assumptions they may have about the place of scenarios in the game, I cannot do anything about that, unless you believe that I can pull 200 players out of my rear end so that NA players can have full-on RvR.