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Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 2:37 pm
by RyanMakara
Woatan wrote:Like most, am grateful, not beeing a spoiled brat , politely asking. Wasn't fall damage supposed to be implemented in this patch also?
Fall damage has been added to the Eternal Citadel death pit; basically Londo has set a kill zone underneath a certain Z axis height. The base code for fall damage remains flawed and incomplete at this time.

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 2:54 pm
by Nekkma
I assume that all of the invisible walls are gone then in EC?

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 2:58 pm
by RyanMakara
Nekkma wrote:I assume that all of the invisible walls are gone then in EC?
Yup.

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:29 pm
by BrockRiefenstahl
Please REMOVE Battle Fatigue! This is really some crap from ancient times on live... If the game would still exist, this crap would 100% be long patched out. Noone wants this bullsh*

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:33 pm
by Azarael
BrockRiefenstahl wrote:Please REMOVE Battle Fatigue! This is really some crap from ancient times on live... If the game would still exist, this crap would 100% be long patched out. Noone wants this bullsh*
You make a persuasive argument. What choice do I have but to disregard it completely?

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:35 pm
by jacarter
Thanks for the updates. :)

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:38 pm
by Luth
People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:40 pm
by Lindisfarne
Torquemadra wrote:
Kallah wrote:- Added blue and purple item drops to PVE.

Dps for the new purple t4 weapons?? If I may ask :P
items are lvl 35 max, weapons higher than this wont come until other content is ready.

Any reason they dont drop from dead players? I hope they drop in RvR/SC once the higher level blues/purples are patched in. I would also like to see scavenging enabled on dead players. Having to grind pve mobs is a huge buzz kill..

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:55 pm
by Nekkma
Luth wrote:People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.
While you are somehwat correct when it comes to gold sinks this particular one was, and is, badly designed. Adding a tedious task everytime you respawn, inducing rage in open wbs when people have not healed or forcing an entire group to wait or turn back when someone forgot to heal are all negative things from this solution. If you want to control the gold supply decrease the vendor prices on greens and/or increase the cost to fly.

Re: Changelog 05/09/2016

Posted: Mon Sep 05, 2016 3:58 pm
by sancra
Many thanks for this one.