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Racial group fixing.

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Bozzax
Posts: 2645

Re: Racial group fixing.

Post#11 » Fri Sep 02, 2016 9:23 am

footpatrol2 wrote:In short, I don’t have a document I can point too
ok but this is a problem right?
footpatrol2 wrote: Look at High elves and the damage types.
An elf was better off with a KOTBs in most situations. Admittedly they made races share same attack types/debuff types/morales/coloring I'd call that a racial theme.
footpatrol2 wrote: Look at the racial renown tactics you could have slotted in the old renown system.
Racial tactics had 0 restrictions so all classes could use all (other) racial tactics. Example a BW slotting "morale gain" from dwarves in group.
footpatrol2 wrote: All the old early video footage with the dev’s playing the game was done in racial groups.
They pretty much revealed one faction at a time so it makes perfect sense especially when you weigh in races had different themed starting areas. Revealing one race at a time is quite common for games.
footpatrol2 wrote: I’m stopping here to keep it short.
So long post and no hard evidence at all that backs racial groups up, not a single external source?

Sorry mate the fact that Warhammer have races isn't really proof, nor is racial colouring or themes.

Ps. Also do consider that the game itself never took race into consideration when random players joined WBs etc ;)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#12 » Fri Sep 02, 2016 10:49 am

@Bozzax

If alot of things point towards something, it's probobly true
Heard of the Theory of Evolution or the Big Bang? There's not no hard evidence that can prove any of these things, but every damn lite puzzle peice we have points towards it. There's tons and tons of hints of racial synnergies and lost mechanics of the game that supports this. You gotta be blind or ignorant not to see it.
Torquemadra wrote:Some of this I dont hate, then I get to Magus and its like you are kicking a disabled puppy, 75 ap on disrupt is a worthless tactic, demonic reach is not particularly amazing and the class as a whole is not considered to be top tier.
Magus iis deffintly top tier when it comes to RVR warbands, it's actually really hard not have a Magus in the Warbands now when chosen stagger duration is only 3 seconds coz it's really hard to get into possitioning within that time spam meaning you need a rifter or two in your warband.
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peterthepan3
Posts: 6509

Re: Racial group fixing.

Post#13 » Fri Sep 02, 2016 12:27 pm

Magus is not 'top-tier' in a warband; it merely becomes 'useful' because of rift.

How to prove this: can a WB with sorcerers/doks/chosens or slayers/kotbs/WP achieve success against equally-geared and even numbered opposition? Yes. Can a WB with just magi do the same? No. You bring the magus for one thing only, and that is rift.
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Gobtar
Posts: 799

Re: Racial group fixing.

Post#14 » Fri Sep 02, 2016 2:43 pm

Story time:
Going to what i know best about gaming, warhammer fantasy has already had the concept of "comp" infused into it's competitive scene.

Army composition scoring or "comp" for short , is the idea that certain units will be better than others. and often it is in disregard of the army lore. The game designers did away with limiting army selections in order to let a player build the force they want to have, not which force makes sense in the lore.

You have high competetive players who will always play the best army make up in the meta regardless of army comp, you have fluff bunnies who want to build an army who makes sense and has internal logic regardless of how it plays, and in between players such as myself who uses the fluff to infer an army, but tries to build a balanced force from that selection.

in Warhammer fantasy tournaments, comp was enforced by the TO to allow a more balanced selection, while other games, such as Warmachine created tier list, granting benefits that rewarded players for playing to a theme but did not impose restrictions to players who say more benefit playing outside a theme.

When it comes to RoR, i think it's important to internally balance the game from a faction on faction point of view, and once this accomplished you can easily add elements to have a themed force.

I would take the benefit as racial upgrades that add a little edge to each class provided the party is all of the same race, this way you can have a themed force based on the party level. WoH had a racial specific buff, it wasn't anything big but it was the first steps in this direction.

What will the buff be, I think it should be class specific, not a blanket buff, I don't think it should be based off of morale. Example of what I think it should play as.
Note the entire 6 man must be the same race for these effects to be present.
Black Orcs:
-Say it wif me: Bellow becomes an aura that can be triggered by any member of a Greenskin party.
Orc:
-Animosity: Hurting time has a small chance to also damage nearby Greenskin party members instead of you, when this happens, you will be granted AP and/or morale equivalent to the damage they have taken.
Gobbo:
-Sneaky Stabbing, Look Over there grants a debuff allowing other greenskin party members to do more damage to that target (maybe add positional)
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peterthepan3
Posts: 6509

Re: Racial group fixing.

Post#15 » Fri Sep 02, 2016 3:09 pm

I like ^
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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#16 » Fri Sep 02, 2016 3:19 pm

peterthepan3 wrote:Magus is not 'top-tier' in a warband; it merely becomes 'useful' because of rift.

How to prove this: can a WB with sorcerers/doks/chosens or slayers/kotbs/WP achieve success against equally-geared and even numbered opposition? Yes. Can a WB with just magi do the same? No. You bring the magus for one thing only, and that is rift.
No you don't, you have several tools of the Magus thats really good in warbands, Better staggers, Better Spirit Ressist debuff, Rift, AoE knockdown, And you know what, when Magus actually get to set up properly ther dps output is actually just a couple of points behind the Sorcs. with no backlash. You just proven how bad you know how warbands play out.
Choppas, Zealots, Black Orcs, Marauders and Shamans are just as important to a warband if you face competent oppsition.
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Bozzax
Posts: 2645

Re: Racial group fixing.

Post#17 » Fri Sep 02, 2016 6:14 pm

peterthepan3 wrote:I like ^
I don't

This thread either should provide proof of this being a designed feature of WAR or be presented as an idea how we can change ROR for the better.

Arguing with someone tha thinks big bang and racial warbands are similar is pathetic.

Again give us some sources outside of ror and keep it short. One would be enough ;)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Nekkma
Posts: 770

Re: Racial group fixing.

Post#18 » Fri Sep 02, 2016 6:26 pm

Bozzax wrote: I don't

This thread either should provide proof of this being a designed feature of WAR or be presented as an idea how we can change ROR for the better.

Arguing with someone tha thinks big bang and racial warbands are similar is pathetic.

Again give us some sources outside of ror and keep it short. One would be enough ;)
I think you should re-read this thread. It feels like you are answering the OP's whole post history on this subject. This post is much more moderate than his other, rather extrem, ideas on this subject.

On topic, I would love for racial groups to be viable and a thing. I do not neccessary agree with the suggested class changes tho.
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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#19 » Fri Sep 02, 2016 6:31 pm

Bozzax wrote:
peterthepan3 wrote:I like ^
I don't

This thread either should provide proof of this being a designed feature of WAR or be presented as an idea how we can change ROR for the better.

Arguing with someone tha thinks big bang and racial warbands are similar is pathetic.

Again give us some sources outside of ror and keep it short. One would be enough ;)
Noone said that. So stop missrepresenting me.
I said if multiple clues points as something it's probobly true and I used Big Bang as an example. It had nothing to do with racial warbands.
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Bozzax
Posts: 2645

Re: Racial group fixing.

Post#20 » Fri Sep 02, 2016 6:35 pm

Yep you did ;) it is an argumentation teqnique when you lack real arguments. Feel free to look it up
Last edited by Bozzax on Fri Sep 02, 2016 6:39 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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