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Re: EC cheese punting.
Posted: Sun Aug 28, 2016 12:52 pm
by magter3001
Nycta wrote:Post derailed...
It's hard to derail a post with a poll

Re: EC cheese punting.
Posted: Sun Aug 28, 2016 1:04 pm
by Waaghy
Keep it as usual, and learn how to play/stay at the sides.Thanks.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 1:20 pm
by katroulitsa
roadkillrobin wrote:I'm all for removing super punts from the game.....
All hail our mighty leader!!
*hooray hooray*
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 1:28 pm
by peterthepan3
Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 1:42 pm
by RyanMakara
I'm glad to see people are in favour of more walls, to be honest.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 1:50 pm
by katroulitsa
peterthepan3 wrote:Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
An open terrain is more appropriate for your type of deathmatch scenario.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.
A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 2:12 pm
by Lileldys
If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 2:48 pm
by RyanMakara
Lileldys wrote:If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
That feel when you got rekt in 6v6 EC by a group using 1 Sorc and 2 SHs. Your argument is invalid.
Re: EC cheese punting.
Posted: Sun Aug 28, 2016 3:10 pm
by peterthepan3
katroulitsa wrote:peterthepan3 wrote:Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.
An open terrain is more appropriate for your type of deathmatch scenario.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.
A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
EC is literally the definition of deathmatch: you spawn asap to the fighting zone, there is no objective other than to kill your opponents. CW has a flag component, but atm is a better 6v6 scenario as it caters to more classes. what makes a premade great is their ability to beat another premade without reliance on an instagib mechanic inherent in a particular map
ok its a l2p issue 'katroulista'

Re: EC cheese punting.
Posted: Sun Aug 28, 2016 4:22 pm
by Jaycub
Removing super punt from chosen/knight and mirroring BG punt on IB would go a ways to help bring the tanks more in line with each other.