It's hard to derail a post with a pollNycta wrote:Post derailed...

It's hard to derail a post with a pollNycta wrote:Post derailed...
All hail our mighty leader!!roadkillrobin wrote:I'm all for removing super punts from the game.....
Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
An open terrain is more appropriate for your type of deathmatch scenario.peterthepan3 wrote:Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
That feel when you got rekt in 6v6 EC by a group using 1 Sorc and 2 SHs. Your argument is invalid.Lileldys wrote:If you want a straight up 6v6, then use Caledor Woods. It allows for both melee and ranged to be played. EC is pretty limited to Melee v Melee in comp 6v6.
IMO, EC was well known for the punt potential, and that's what gave it it's flavor, so to say.
katroulitsa wrote:An open terrain is more appropriate for your type of deathmatch scenario.peterthepan3 wrote:Having to play like a framed picture attached to the wall doesn't really do the map justice as a 'deathmatch scenario'.Waaghy wrote:Keep it as usual, and learn how to play/stay at the sides.Thanks.
What makes a premade great isn't just a godlike mode dps or tanks swapping guards instantly. If ppl dont know how to position themselves in order to avoid getting punted, then it's just a L2P issue.
A punt in the abyss would give an advantage to the other grp for like 20 sec or even more, enough time to kill everyone. But if you have a portal down there or something like that, you will have round 2, where ppl can learn from their mistakes and improve their positioning.
At least that's how i see it.
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