catholicism198 wrote:The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.
Just play and enjoy it.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
Actually, we do have a test server. It is called "The Dev Server". It always contains the newest build before it goes live.

If someone writes a Bugreport (pls do this - Every player should have a registered github account imo), the Devs can look into it, and see if the issue is fixable with our current build and tools. Actually we seek a lot of input from the community about the big changes. But outside of the balance forums or the bugtracker - these posts will most likely end in a messy mess; that is why they will get locked most of the time. (its not personal attack in any means - but such threads have a very, very low chance of being constructive.) ^^
PvE is nearly everything that is not PvP. PQ, Dungeons, Quests, Events, Story, NPC behaviour (will come later). And actually we have a good amount of ppl that do PQs, even in their current unfinished state. Expect changes being made to PvE; so it will attract more ppl to do certain tasks outside of the RvR areas to get some goodies. (maybe trophies and other shinies)
