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saupreusse
Former Staff
Posts: 2499

Re: PvE

Post#11 » Thu Aug 04, 2016 8:15 pm

catholicism198 wrote:
Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.

Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.

Just play and enjoy it.
saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.

Actually, we do have a test server. It is called "The Dev Server". It always contains the newest build before it goes live. :D And we do have a bunch of Core Testers to test stuff. Ofc we cant test everything. So if I would fix a PQ or an item, I won't call the others to test it for me because these are things that I can easily do myself. Core Testers are needed for Big changes (mostly everything related to open RvR / abilities / Scenarios ) - and dungeons.

If someone writes a Bugreport (pls do this - Every player should have a registered github account imo), the Devs can look into it, and see if the issue is fixable with our current build and tools. Actually we seek a lot of input from the community about the big changes. But outside of the balance forums or the bugtracker - these posts will most likely end in a messy mess; that is why they will get locked most of the time. (its not personal attack in any means - but such threads have a very, very low chance of being constructive.) ^^

PvE is nearly everything that is not PvP. PQ, Dungeons, Quests, Events, Story, NPC behaviour (will come later). And actually we have a good amount of ppl that do PQs, even in their current unfinished state. Expect changes being made to PvE; so it will attract more ppl to do certain tasks outside of the RvR areas to get some goodies. (maybe trophies and other shinies) :mrgreen:
Last edited by saupreusse on Thu Aug 04, 2016 8:39 pm, edited 1 time in total.
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Dabbart
Posts: 2251

Re: PvE

Post#12 » Thu Aug 04, 2016 8:22 pm

Spoiler:
catholicism198 wrote:
Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.

Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.

Just play and enjoy it.
I'm wondering where you get that from... This forum is far more open for discussion on mechanics than most game forums. The Salt is real, but so what? Actual Balance DIscussion forums aren't open yet, so anything that is discussed will be ignored. That has been said a bunch, and that is specifically so that Devs could actually make/check 1 thread to see how the players think on a particular matter at a time, instead of being expected to follow every new thread...
Spoiler:
catholicism198 wrote:
saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.
Why would you see people doing PvE? They are out doing PvE. hence not surrounded by other players in the RvR or WCs... They also tend to be slightly less vocal about what they are doing, since they don't have PUGs/Premades/Xrealmers/etc to complain about in /advice. No rare/Vrare drops means less Farmers, but still tons of people getting Mats, PLing, epic quest chains, PvE gear, PQs, etc.

PvE is a massive part of this game, and I love it. WAR's PvE is awesome, and beautiful. Only a few times have I ever felt like it was close to a Grind. The really cool part though, is that if you don't like it, you never actually HAVE to do it!

Oh. And LV will make me do the happy nekkid dance.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Razielhell
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Re: PvE

Post#13 » Thu Aug 04, 2016 8:33 pm

saupreusse wrote:
catholicism198 wrote:
Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.

Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.

Just play and enjoy it.
saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.

Actually, we do have a test server. It is called "The Dev Server". It always contains the newest build before it goes live. And we do have a bunch of Core Testers to test stuff. Ofc we cant test everything. So if I would fix a PQ or an item, I won't call the others to test it for me because these are things that I can easily do myself. Core Testers are needed for Big changes (mostly everything related to open RvR / abilities / Scenarios ) - and dungeons.

If someone writes a Bugreport (pls do this - Every player should have a registered github account imo), the Devs can look into it, and see if the issue is fixable with our current build and tools. Actually we seek a lot of input from the community about the big changes. But outside of the balance forums or the bugtracker - these posts will most likely end in a messy mess; that is why they will get locked most of the time. (its not personal attack in any means - but such threads have a very, very low chance of being constructive.)

PvE is nearly everything that is not PvP. PQ, Dungeons, Quests, Events, Story, NPC behaviour (will come later). And actually we have a good amount of ppl that do PQs, even in their current unfinished state. Expect changes being made to PvE; so it will attract more ppl to do certain tasks outside of the RvR areas to get some goodies. (maybe trophies and other shinies) :mrgreen:
Im living for those shinies <3 :D Geni said in Diary Video on youtube that you will change PQs in a way that they will attract more people(make them more interesting).Now bags mostly at all PQs dont contain proper items so no point of doing them.Will you add them manually(from scratch) or is there a list or something like that with info from Live items?
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saupreusse
Former Staff
Posts: 2499

Re: PvE

Post#14 » Thu Aug 04, 2016 8:38 pm

Im hoping we get the server Up soon, with some more stuff added, there will be another of Genis "monthly" update videos. right now there is not much he could talk about. But this will change soon (hopefully)
He will have to talk about a lot of stuff then, including PvE ;)
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Razielhell
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Re: PvE

Post#15 » Thu Aug 04, 2016 8:42 pm

saupreusse wrote:Im hoping we get the server Up soon, with some more stuff added, there will be another of Genis "monthly" update videos. right now there is not much he could talk about. But this will change soon (hopefully)
He will have to talk about a lot of stuff then, including PvE ;)
Still you are a shiit Developer :D <3 Love you man.Thanks for info! Keep it up! Waiting for the new Patch Notes(hopefully).
Image
Check Wiki for all available Public Quests!

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saupreusse
Former Staff
Posts: 2499

Re: PvE

Post#16 » Thu Aug 04, 2016 8:51 pm

Razielhell wrote:
saupreusse wrote:Im hoping we get the server Up soon, with some more stuff added, there will be another of Genis "monthly" update videos. right now there is not much he could talk about. But this will change soon (hopefully)
He will have to talk about a lot of stuff then, including PvE ;)
Still you are a shiit Developer :D <3 Love you man.Thanks for info! Keep it up! Waiting for the new Patch Notes(hopefully).
I'm just as shocked as you that he did actually say this :o
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Baitman
Posts: 2

Re: PvE

Post#17 » Thu Aug 04, 2016 9:12 pm

Hey all,

thanks for all the replies and thanks to the OP searchin/asking the question.

So I dont have to do it again to get started. Read the TOS. Now waiting for the Server to run so I can start exploring ;)

Greetings

Bait
"If we die, we will die wielding our swords, for there is no better death for a warrior. We will sit at Sigmar's banquet like the heroes of old and our names will be remembered in the songs of our people till the end of time!"

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catholicism198
Posts: 1092

Re: PvE

Post#18 » Thu Aug 04, 2016 11:04 pm

Eh? I've been all over the map and after the low ranks- t1- I rarely see anyone doing any pve quests aside from the PQs that drop ruin gear and those that grant the proc weapons...
I suppose you can get away with calling mob grinding for xp or mats pve, but that's not what the OP was referring to... pve questing alone, or almost exclusively, is not viable as quests do not provide you with gear which is needed to- well- pve. *

At it's core this is an rvr game with a side of pve.**

*Epics provide weapons and t2/t3 stalkers/etc are essentially rvr quests.
**Weren't rats removed because the RoR devs want you to rvr instead of pve (champ grind)

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Dabbart
Posts: 2251

Re: PvE

Post#19 » Thu Aug 04, 2016 11:29 pm

Well. I'm glad to see you have done all of the footwork required to determine precisely what is or isn't happening on the server. /sarcasm

I'm not saying that there are 1000's of people running PvE non-stop, but I very frequently run into people on my farming spots, or see small groups running around. Ofc, for example doesn't constitute fact...

A PvE quest is just that. A PvE quest. You can classify it as an RvR quest if you want too. You can say that mob grinding isn't PvE, you can say that Questing is THE ONLY REAL PvE... But that is wrong. PvP is player versus player. Anytime you are doing something that is NOT PvP, it is PvE.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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saupreusse
Former Staff
Posts: 2499

Re: PvE

Post#20 » Fri Aug 05, 2016 8:20 am

PvE will attrackt ppl in a different way than RvR in the future. We still need to find a good System but we already discussed about some things. Look at lotd for example. Ppl were doing it just for fun and armor Skins. Or shiny mantles. (Ofc it had to offer much more). I believe we can work out something to make pve more attractive. Dungeons will play a big role in all of this, because their rewards will be strong and only obtainable by killing the last Boss.
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