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Conq and up.

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kweedko
Posts: 519

Re: Conq and up.

Post#11 » Fri Jul 22, 2016 7:46 am

RyanMakara wrote:

Which it's why it may be subject to change based on actual argument and discussion surrounding its implementation. So, what are your actual arguments to prove the 'thin balance' between Conq to Sov?
In conc inv mix you can easily compete with sov. That was the balance. In conc you get no oneshoot from (40rr)wh or lion like in ani now. Never got a 1.5 and 2k ticks from 40rr hat on live and here we go hat killed you while stun you can't even get up shure nothing messed up with chars hitting like a trucks(like they got sov and you just came from t1) in ani gear.
Last edited by kweedko on Fri Jul 22, 2016 7:53 am, edited 3 times in total.

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Sejanus
Posts: 145

Re: Conq and up.

Post#12 » Fri Jul 22, 2016 7:49 am

Not where I saw my post going, but thanks for the info. Now I'm curious about the current time line, since we skipped a few steps since the rr is up to 80 now. Yea it'll take a while to get there, but some people are are itching rr 60~ and still in Anni gear.
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kweedko
Posts: 519

Re: Conq and up.

Post#13 » Fri Jul 22, 2016 7:58 am

Sejanus wrote:Not where I saw my post going, but thanks for the info. Now I'm curious about the current time line, since we skipped a few steps since the rr is up to 80 now. Yea it'll take a while to get there, but some people are are itching rr 60~ and still in Anni gear.
Sure they implement this some day but you have to grind and grind hard for it, cause grind it's meta of ROR not FUN. :mrgreen:

Variz
Posts: 20

Re: Conq and up.

Post#14 » Fri Jul 22, 2016 8:02 am

Could you post some concrete evidence of the "nerfs" an argument is nothing without validity.
Who cares if the RR does not match the gear state currently?,It is better to do a slow release of gear for balance adjustments not to mention the gear being tied to forts is still a WIP as forts are not finished yet

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Sejanus
Posts: 145

Re: Conq and up.

Post#15 » Fri Jul 22, 2016 8:20 am

Variz wrote:Could you post some concrete evidence of the "nerfs" an argument is nothing without validity.
Who cares if the RR does not match the gear state currently?,It is better to do a slow release of gear for balance adjustments not to mention the gear being tied to forts is still a WIP as forts are not finished yet
Preferably posting said evidence in a different post. I didn't ask for my thread to be hijacked, thanks. Just was curious about the state of armors. I'd just figure conq would be a good timing imo to release soon, since people can start wearing it now. If all the armor sets are released in a bundle, you will have few in invaders/warlords/etc facing masses in anni.

I know the devs got their plans and we're not always privvy to them right away, and that's their prerogative, it's their server. Which is fine, I just don't feel the urge to rvr much when I'm in pretty solid gear for the current equipment available. But on retail, that next set is what always was a driving factor.
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Zintair
Posts: 90

Re: Conq and up.

Post#16 » Fri Jul 22, 2016 8:35 am

As sick as this may sound I miss Lost Vale... I kno I kno lol. Love Dark Promise gear tho if it ever gets added.
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kweedko
Posts: 519

Re: Conq and up.

Post#17 » Fri Jul 22, 2016 8:42 am

Variz wrote:Could you post some concrete evidence of the "nerfs" an argument is nothing without validity.
Who cares if the RR does not match the gear state currently?,It is better to do a slow release of gear for balance adjustments not to mention the gear being tied to forts is still a WIP as forts are not finished yet

Shadow sting for 14 mastery point surely not a nerf, and fest arrow bypassing only 50% instead 100% definitely not nerf.

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Jaycub
Posts: 3130

Re: Conq and up.

Post#18 » Fri Jul 22, 2016 8:44 am

Annihilator is not a t3 set you spastic. Devs are doing original progression not post RR80+ patch **** lol.
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Sejanus
Posts: 145

Re: Conq and up.

Post#19 » Fri Jul 22, 2016 8:58 am

Get the **** out of my thread. This isn't who has the sandiest, saltiest ******. Go cry somewhere else about your lack of skill.
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kweedko
Posts: 519

Re: Conq and up.

Post#20 » Fri Jul 22, 2016 9:04 am

Jaycub wrote:Annihilator is not a t3 set you spastic. Devs are doing original progression not post RR80+ patch **** lol.
Sure then why they implementing class skills tacts and so one after 80+ addon therefore ani t3 set. :mrgreen:. Not implemenitng 90 and 100rr sets change nothing.
Sejanus wrote:Get the **** out of my thread. This isn't who has the sandiest, saltiest ******. Go cry somewhere else about your lack of skill.
Shh shh no tears now only dreams.

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