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The problem of X-REALMING

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Chupachup
Posts: 43

Re: The problem of X-REALMING

Post#11 » Thu Jul 14, 2016 7:12 am

If trading gold between sides would be a bannable offence and the trading forum gets closed that would make a big difference already.
This is the reincarnation of Chupachup from Karak Eight Peaks , Red Guard

1 Main , 1 Realm :!:

Handing out free Realm Pride for all of you x-realming basterds who need it so fakin badly :mrgreen:

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NectaneboII
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Posts: 333

Re: The problem of X-REALMING

Post#12 » Thu Jul 14, 2016 7:23 am

Bought the game twice ( 2 accounts ) knowing i was restricted to only one Realm , Order , which i truly enjoy playing , have indeed witnessed , epic tide turning with aao and in pugs , Order does that ! people seem to need motivation if anything .
I rolled a T1-T2 toon , and saw the same xrealm horde , now vehemently crossrealming to each side , to the point , that it would appear that EVERYONE is x-realming !
Its pointless to argue with douches or cocky , pretentious individuals (children more likely ) with maternal issues .
People will do what they will .
Its sad for any player of either faction , that still has , Realm Pride to witness such disgrace been exhibited , either when they are sincere about their gaming , or , when the aforementioned douches log in at the last minute , depriving the rolls from devoted players .
**** 30 mins lock . 1 day i say . ( best possible solution , 1 realmlock , per account .)

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NectaneboII
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Posts: 333

Re: The problem of X-REALMING

Post#13 » Thu Jul 14, 2016 7:25 am

Chupachup wrote:If trading gold between sides would be a bannable offence and the trading forum gets closed that would make a big difference already.

true...

Dajciekrwi
Suspended
Posts: 715

Re: The problem of X-REALMING

Post#14 » Thu Jul 14, 2016 8:46 am

To stop X-horde we need :

1) at least 8 hour lock on character.

2) making a game faster and more friendly to soloers, or 2-6 ppl partys. When players cant do nothing alone or in two - its naturally ( and even logic) they will go to side with numbers. Especially when comes to keep taking - its must be faster and easier - for example kick off this mobs who running headless and do nothing around door .

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flintboth
Posts: 440

The problem of X-REALMING

Post#15 » Thu Jul 14, 2016 8:52 am

Play to a game "Warhammer", is be involved in a RvR campaign and take pleasure to lead this campaign through a kingdom, take pleasure in the immersing arouse by the campaign.
This is not the case in Warhammer Return of Reckoning. You can disengage yourself from the battle campaign and switch for an other realm.
This is not a Realm Versus Realm game, this is most a Players versus Players game.

The question is who want a RvR game ? Who want a PvP game ? It is possible to have the two in one ?

AND if you don't want switch realmer all players must have a chance to take the zone and the enemy keep, some of their number; for that RvR mechanics must work for equal chance and give the opportunity to take the enemy keep for the smartest players not to the most populous realm I meant.
Last edited by flintboth on Thu Jul 14, 2016 9:09 am, edited 4 times in total.
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Thornsectide
Posts: 25
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Re: The problem of X-REALMING

Post#16 » Thu Jul 14, 2016 8:56 am

Dajciekrwi wrote:To stop X-horde we need :

1) at least 8 hour lock on character.

2) making a game faster and more friendly to soloers, or 2-6 ppl partys. When players cant do nothing alone or in two - its naturally ( and even logic) they will go to side with numbers. Especially when comes to keep taking - its must be faster and easier - for example kick off this mobs who running headless and do nothing around door .

Great idea with 8 hour lock. But - 2nd account ;) Just log and run )
Akzariel, DoK, RoR;
Thormenghast - Chaos - Eternal Crusade;
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Warhammer FB/40k/30k: 6000 pts Tomb Kings // 10000 pts Black Legion // 3500 pts Orks // 3000 pts Grey Knights // 3500 pts Sons of Horus

Daknallbomb
Posts: 1781

Re: The problem of X-REALMING

Post#17 » Thu Jul 14, 2016 9:01 am

oh yea finaly a thread about x-realming :D nice to so amazing NEW topics like that
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Shal
Posts: 47

Re: The problem of X-REALMING

Post#18 » Thu Jul 14, 2016 9:20 am

a xrealmer or crossrealmer is a person who cant do **** by their own.

x realmer has no skill or will to fight or pay afforts to "try" or to lead the team to victoryes and have also no ideas how tactics/teamplay works, most of the time they are switching to the fraction whos winning often after the first wipe on their own keep.

x realmers are like cheaters they are looking for a way to crush games and for a way to not spend any efforts just like **** leechers.

oh i forgott ... xrealmers are also the same persons who need pay to win in a free to play game.

so what do we learn today ? x realmers are like leecher are like cheaters are skillless and sometimes they are thinking they bring balance and force to the loseing side like ~Carlthecuck, Filthy xrealmer, and at least they are allways zerging somewhere arround and still loseing...


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Osred
Posts: 412

Re: The problem of X-REALMING

Post#19 » Thu Jul 14, 2016 10:03 am

Chupachup wrote:If trading gold between sides would be a bannable offence and the trading forum gets closed that would make a big difference already.

This by miles. Why is this being tolerated, when it was not legal on live, for good reason.
Last edited by Osred on Thu Jul 14, 2016 10:28 am, edited 1 time in total.
Osri - 40/79 - Runepriest
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Shutyergob
Posts: 168

Re: The problem of X-REALMING

Post#20 » Thu Jul 14, 2016 10:09 am

Maybe we should build a wall to keep the x-realmers out...

https://www.youtube.com/watch?v=UdvIUHw31js

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