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Re: Seal of Domination

Posted: Thu Jun 30, 2016 11:38 pm
by NoRKaLKiLLa
Danielle wrote: it actually takes time and effort to earn a Seal of Domination/Retribution.
Yes
Danielle wrote: I could profit from 200% aao and farm renown on order then relog my destro character
This is a bigger Xrealming issue that could be applied to any rvr issue not specifically related to just seals of dom.
Danielle wrote: focusing the rewards on the seal may not be a good idea either.
Without city sieges, this is all we've got for now.

Re: Seal of Domination

Posted: Thu Jun 30, 2016 11:59 pm
by Danielle
NoRKaLKiLLa wrote:
Danielle wrote: it actually takes time and effort to earn a Seal of Domination/Retribution.
Yes
Danielle wrote: I could profit from 200% aao and farm renown on order then relog my destro character
This is a bigger Xrealming issue that could be applied to any rvr issue not specifically related to just seals of dom.
Danielle wrote: focusing the rewards on the seal may not be a good idea either.
Without city sieges, this is all we've got for now.
Keeps actually have a (somewhat functional? it is very random) contribution system, therefore it's hard to get any loot if u didn't do anything. Seal of domination on the other hand just gets handed to everybody, no matter what.

Re: Seal of Domination

Posted: Fri Jul 01, 2016 12:07 am
by NoRKaLKiLLa
By somewhat functional, you mean given out favoring people who have spent the least amount of time attacking the keep. 30 minute sieges, more often than not, reward the players who showed up in the last five minutes.

Seals get handed out to everyone present, after no less than 4 hours of fighting... and winning.

Re: Seal of Domination

Posted: Fri Jul 01, 2016 12:32 am
by Danielle
NoRKaLKiLLa wrote:By somewhat functional, you mean given out favoring people who have spent the least amount of time attacking the keep. 30 minute sieges, more often than not, reward the players who showed up in the last five minutes.

Seals get handed out to everyone present, after no less than 4 hours of fighting... and winning.
Joe the Lizard Farmer who turns up at the last minute into RvR, and was farming scales for armour pots those last 4 hours gets the same seal that you do for fighting for 4 hours.

Without a doubt the people who actually contributed to locking all the zones deserve to be rewarded in some way. However, because the seal is given out indiscriminately atm I don't think it should be used to get anything of real importance. Just my 50 cents.

Re: Seal of Domination

Posted: Fri Jul 01, 2016 1:48 am
by Candide
Without a doubt the people who actually contributed to locking all the zones deserve to be rewarded in some way. However, because the seal is given out indiscriminately atm I don't think it should be used to get anything of real importance. Just my 50 cents.
Well say !

Re: Seal of Domination

Posted: Fri Jul 01, 2016 3:15 am
by NoRKaLKiLLa
A possible way to mitigate this would to be to implement a timer requiring you to have been in the zone for a few minutes. There too many instances where a huge portion of those pushing the offensive could get **** out of the seal. war bands routinely crash when inner doors go down. If your faction is working strategically you're not all just zerging a final keep, but pushing the two last keeps at the end, half the faction could miss the seal. If order is attacking West keep in caledor and then scrolls out, flies to DW in order to quickly get to the east BO, anyone who actually did work to cap that BO resets their timer and gets nothing while the mindless zerg waits at a keep for the guilds/alliances/weekends actually utilizing teamwork gets nothing.

Keep the seals as is. Stop playing defensively and reactively. If you don't flip keeps, if you can't coordinate to do anything more than bang on a single door until the opposing retards eventually fill the keep because you're incapable of mounting more tab a single front fight: it sucks to suck.

Re: Seal of Domination

Posted: Fri Jul 01, 2016 4:46 am
by Pixie126
I was wondering what that thing was in my inventory. Fun time for Order for once :)

Re: Seal of Domination

Posted: Fri Jul 01, 2016 10:34 am
by Dresden
two words: Flying. Mounts.

Re: Seal of Domination

Posted: Fri Jul 01, 2016 11:16 am
by Natherul
Dresden wrote:two words: Flying. Mounts.
one word: no.

This game was not made with flying in mind, lets just say you would see some not too pretty things :P
And I dont think that will be added with client control either since it means a MAJOR redesign of all the zones. sorry

Re: Seal of Domination

Posted: Fri Jul 01, 2016 11:24 am
by saupreusse
Flying Mounts are not possible, simply because the zones are not connected with each other. Most of them are surrounded by up to 9 dangerous territorries. Also, a lot of the gameobjects like houses, don't have a real Model on the upper Floors, they are only textures which you could fly through. A lot of ugly things are going on with the shaders and Terrain in general, as soon as you leave the places, that are designed for players to explore.