Eathisword wrote:
1. Very bad idea : scens giving more renown then RvR will only result in super-meta-premade queuing everywhere and grinding renown against pug way too fast. NA has already not much RvR, doing this would transform the game into an instanced PvP game like WoW Battlegrounds.
2. Bad idea also, same reason as above : scens are just too easy to farm. At least RvR as an element of randomness to it. I'd even suggest (I did somewhere else) to remove scenario armor sets like mercenary. Want good armor : do RvR. Want good weapon : do scens.
What if you don't like RvR all the time? Personally speaking I can only take perhaps a little of it each day. Scens are a lot more fun even pugging, than RvR. But I want healing armor for my Healers, so hate it or not I am stuck doing RvR. Sitting in keeps waiting for other side to attack .... oh yeah real exciting...
Join a WB you say? SURREEEE.... as they all fly all over the lakes in groups of 2 or three chasing down a single destro. Forget about your wb party staying together for you to heal, the entire wb doesnt stay together. So only option is to run around like a headless chicken out of party healing anyone you can and pray you get 3 medallions per day.
Scenarios though... that is where the fun is. Even as a solo pug you will win some, lose others. Doesnt matter, ten minutes later it is over and you start a new one. But...wait.... I can't get healing armor in scenarios. So either my healer specs DPS (completely useless) orrrr..... I stay in RvR, every day, every hour, every minute I play .....
Eathisword wrote:
3. This, I don't care. Most people mains have capped influence in every zone. Not like it takes a long time to max it out. And although the rewards are awesome now... in the future, they will be obsolete. Probably not worth spending time coding it.
Not for nothing, but once crit tallies are introduced, Scen weapons will become worthless for a few classes. I already have a +3 crit sword from INF. Add a crit tali and I will never need a scen weapon. Then there are the weapons from Lost Vale and LoTD. Much better than scen weapons too in some cases. So yeah, INF in sc's can be important.
Eathisword wrote:
If we need extra incentive for scens, I would prefer the use of mundane ones that won't affect the need to do RvR like money quest for any given scens, titles, armor skins, currency to buy special dyes, etc.
Why? SC's are just as much RvR as sitting in a keep for three hours waiting to be attacked..... ohhh wait..... Scens are MORE RvR than RvR. So why shouldnt the rewards be the same?
Eathisword wrote:
Heck, you could even have quests like : win 25 (random number) Gates of Ekrund scenario and chose between a stout dwarven +180 armor talisman or a stack of armor potions... and so on with different stat talis and potions for each of the scens. Give PvE rewards. Not RvR ones.
@Dalgri, I agree with you, Campaign revolving around keep and siege only is getting old very fast. Need some incentive to have more movement in the zones and get more open space fights. We'll see what the future brings. But this is off topic...
Dont need quests for scens. Just need scens to be treated the same as any other fighting in WAR!
Eathisword wrote:
The problem is not how the rewards work, its the rewards themselves. Scenario should not give access to any armor sets. Imo, both Annihilator and mercenary should be bought with medallions. So all classes would have the same path to gearing, instead of some (if not most) having a much easier time then others (mercenary is way too easy/fast to get...)
So basically you want everyone to just fight in the lakes all day, like it or not, no other options? Why? Why the lakes? Especially without the end game of city at the moment? Scenarios used to be more fun than the lakes, bring that back.
YES to RvR rewards from Scens because scens ARE RvR!