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Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:50 pm
by drmordread
They also vacuumed LoTD if you noticed... 1 week out

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:51 pm
by Razielhell
sablasni wrote:ty for your work guys but i think removing Tor Anroc wasnt necessary...Caledor woods would have been better choice bcs it never popped (or maybe it was only for grp que)
Agree,we want Tor Anroc SC back.
Thanks for the work team! Please keep it up! We love you
Where is nalgol?? xD

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:52 pm
by kweedko
what happend with debolster, got chickend with same gear before patch
happens when spend 30rrp
ps. Tor Anroc the best SC :mrgreen:

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:52 pm
by Zealote
Nice, especially the RvR changes, Howling Gorge and... hotspots - I've missed them!

I'm sad about Tor Anroc though, what about muh lava punts? :(

And I echo Woatan's comment regarding the memorial.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:53 pm
by Bignusty
I cant see you bring back the TM destro seller on keep ? Or maybe i watch bad ....

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:54 pm
by perche
what change with broke toof now?

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:55 pm
by th3gatekeeper
Genisaurus wrote:[RvR Campaign]

Genisaurus
- Hitting a keep door with an attack that is too weak will no longer reset the safe timer.
- A player deploying oil, a ram, or artillery will automatically be given control over that siege equipment.
- A successful keep defense now has a random chance of spawning a gold chest, instead of it being guaranteed.
- For a keep defense to spawn a gold chest, the outer door must have been destroyed (instead of requiring a minimum number of slain players).
- Hitting a guard will no longer reset a keep's "attacked" status. The only things that will continue a keep's besieged status are hitting a door for a sufficiently powerful attack, killing a guard, and attacking the keep lord.
Great changes!!!!! Thanks for all the hard work guys (especially you Geni!)

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:55 pm
by drmordread
Questions on Siege;

So if I drop siege in Elf, I can go drop one in Praag and TM, then as long as I am on and the keeps do not fall, that siege is mine?
(I ask because you know it will happen)

Will my siege disappear when I log out? Will other players then be able to drop their siege to defend the keeps?

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:56 pm
by Vayra
What is a sufficiently powerful attack for keep doors? It shouldn't be ram attack as they occasionally bug and can't be placed and it would suck major balls if the doors would then reset after a while because regular attacks aren't strong enough.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:58 pm
by drmordread
AND
Awesome Job ladies and gents, AWESOME job!!! TY!!!