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Changelog 21st June, 2016

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drmordread
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Re: Changelog 21st June, 2016

Post#11 » Tue Jun 21, 2016 9:50 pm

They also vacuumed LoTD if you noticed... 1 week out
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Razielhell
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Re: Changelog 21st June, 2016

Post#12 » Tue Jun 21, 2016 9:51 pm

sablasni wrote:ty for your work guys but i think removing Tor Anroc wasnt necessary...Caledor woods would have been better choice bcs it never popped (or maybe it was only for grp que)
Agree,we want Tor Anroc SC back.
Thanks for the work team! Please keep it up! We love you
Where is nalgol?? xD
Last edited by Razielhell on Tue Jun 21, 2016 10:24 pm, edited 1 time in total.
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kweedko
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Re: Changelog 21st June, 2016

Post#13 » Tue Jun 21, 2016 9:52 pm

what happend with debolster, got chickend with same gear before patch
happens when spend 30rrp
ps. Tor Anroc the best SC :mrgreen:
Last edited by kweedko on Tue Jun 21, 2016 10:09 pm, edited 2 times in total.

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Zealote
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Re: Changelog 21st June, 2016

Post#14 » Tue Jun 21, 2016 9:52 pm

Nice, especially the RvR changes, Howling Gorge and... hotspots - I've missed them!

I'm sad about Tor Anroc though, what about muh lava punts? :(

And I echo Woatan's comment regarding the memorial.
Last edited by Zealote on Tue Jun 21, 2016 9:53 pm, edited 1 time in total.
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Bignusty
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Re: Changelog 21st June, 2016

Post#15 » Tue Jun 21, 2016 9:53 pm

I cant see you bring back the TM destro seller on keep ? Or maybe i watch bad ....

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perche
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Re: Changelog 21st June, 2016

Post#16 » Tue Jun 21, 2016 9:54 pm

what change with broke toof now?
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th3gatekeeper
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Re: Changelog 21st June, 2016

Post#17 » Tue Jun 21, 2016 9:55 pm

Genisaurus wrote:[RvR Campaign]

Genisaurus
- Hitting a keep door with an attack that is too weak will no longer reset the safe timer.
- A player deploying oil, a ram, or artillery will automatically be given control over that siege equipment.
- A successful keep defense now has a random chance of spawning a gold chest, instead of it being guaranteed.
- For a keep defense to spawn a gold chest, the outer door must have been destroyed (instead of requiring a minimum number of slain players).
- Hitting a guard will no longer reset a keep's "attacked" status. The only things that will continue a keep's besieged status are hitting a door for a sufficiently powerful attack, killing a guard, and attacking the keep lord.
Great changes!!!!! Thanks for all the hard work guys (especially you Geni!)
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drmordread
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Re: Changelog 21st June, 2016

Post#18 » Tue Jun 21, 2016 9:55 pm

Questions on Siege;

So if I drop siege in Elf, I can go drop one in Praag and TM, then as long as I am on and the keeps do not fall, that siege is mine?
(I ask because you know it will happen)

Will my siege disappear when I log out? Will other players then be able to drop their siege to defend the keeps?
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Vayra
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Re: Changelog 21st June, 2016

Post#19 » Tue Jun 21, 2016 9:56 pm

What is a sufficiently powerful attack for keep doors? It shouldn't be ram attack as they occasionally bug and can't be placed and it would suck major balls if the doors would then reset after a while because regular attacks aren't strong enough.
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drmordread
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Re: Changelog 21st June, 2016

Post#20 » Tue Jun 21, 2016 9:58 pm

AND
Awesome Job ladies and gents, AWESOME job!!! TY!!!
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