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Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 3:54 pm
by Luicetarro
PartizanRUS wrote:No matter what the reasons and points. We need any solution that counters cross-realm even "band-aid" 8h timer that worked well in orginal. We need it now and its long overdue.
So rather than having ppl log into the winning realm, you want them to stick to the more populated realm all the time, to create an imbalance as in live?
It's not like server were closed, since most of the population did play one side only, encouraging more to join that side, leaving only a few on the other faction that didn't go to war, since they were outnumbered 24/7.
Worked quite well there, indeed.
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:05 pm
by Akalukz
Daknallbomb wrote:whats about no reward 4 capping empty zones keeps etc .
Sounds good in theory, but then it becomes the best defense. Want to stop the other side, just don't show up, and before long they will stop playing etc.
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:06 pm
by Daknallbomb
hmmm true
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:20 pm
by Shadowgurke
Nobody really knows how much of an effect xrealming has. People point out AAO numbers that could easily stem from a call in general chat. But I guess it's easier to blame xrealming than not being able to capture a keep
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:27 pm
by Daknallbomb
hm sometimes u see the effect .
i saw order attack a Keep with one wb . destru try to Counter with 1 wb . destru whiped .
few min later order got 2 wbs destru about 6 ppl .....
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:28 pm
by Akalukz
I think devs could give some info if they wanted, would be pretty easy to track i would think.
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:30 pm
by PartizanRUS
Luicetarro wrote:PartizanRUS wrote:No matter what the reasons and points. We need any solution that counters cross-realm even "band-aid" 8h timer that worked well in orginal. We need it now and its long overdue.
So rather than having ppl log into the winning realm, you want them to stick to the more populated realm all the time, to create an imbalance as in live?
It's not like server were closed, since most of the population did play one side only, encouraging more to join that side, leaving only a few on the other faction that didn't go to war, since they were outnumbered 24/7.
Worked quite well there, indeed.
Your made up bs doesn't change the fact that it worked, it discouraged crossrealming. Obviously crossrealmers dislike it so much they made up some mental arguments that its useless. Again, any solution is better than nothing and only stupid can argue with that.
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:46 pm
by Ossos
ppl complain about x-realm like it was a bad thing, i like to think the x-realm is a natural evolution from war to ror ;p
for example:
- we have ppl opening posts to trade gold between factions and its "fine" ;p
- we have x-realm chat and no one complains about it
- we have the 6v6 x-realm guilds to balance the fight ;p
why should i do not x-realm to the win side when the "game" tells me is the smart thing to do???
Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 4:55 pm
by PartizanRUS
Unrestricted CrossRealming is cancer.

Re: CrossRealm - Ruining all Tiers
Posted: Mon Jun 13, 2016 5:00 pm
by wargrimnir
Not something haven't heard dozens of times already. Thanks.
Yes, we too would like to implement a realm lock. It's not as simple as you'd think.