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CrossRealm - Ruining all Tiers

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Luicetarro
Posts: 193

Re: CrossRealm - Ruining all Tiers

Post#11 » Mon Jun 13, 2016 3:54 pm

PartizanRUS wrote:No matter what the reasons and points. We need any solution that counters cross-realm even "band-aid" 8h timer that worked well in orginal. We need it now and its long overdue.
So rather than having ppl log into the winning realm, you want them to stick to the more populated realm all the time, to create an imbalance as in live?

It's not like server were closed, since most of the population did play one side only, encouraging more to join that side, leaving only a few on the other faction that didn't go to war, since they were outnumbered 24/7.

Worked quite well there, indeed.

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Akalukz
Posts: 1822

Re: CrossRealm - Ruining all Tiers

Post#12 » Mon Jun 13, 2016 4:05 pm

Daknallbomb wrote:whats about no reward 4 capping empty zones keeps etc .
Sounds good in theory, but then it becomes the best defense. Want to stop the other side, just don't show up, and before long they will stop playing etc.
-= Agony =-

Daknallbomb
Posts: 1781

Re: CrossRealm - Ruining all Tiers

Post#13 » Mon Jun 13, 2016 4:06 pm

hmmm true
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Shadowgurke
Posts: 618

Re: CrossRealm - Ruining all Tiers

Post#14 » Mon Jun 13, 2016 4:20 pm

Nobody really knows how much of an effect xrealming has. People point out AAO numbers that could easily stem from a call in general chat. But I guess it's easier to blame xrealming than not being able to capture a keep
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Daknallbomb
Posts: 1781

Re: CrossRealm - Ruining all Tiers

Post#15 » Mon Jun 13, 2016 4:27 pm

hm sometimes u see the effect .
i saw order attack a Keep with one wb . destru try to Counter with 1 wb . destru whiped .
few min later order got 2 wbs destru about 6 ppl .....
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Akalukz
Posts: 1822

Re: CrossRealm - Ruining all Tiers

Post#16 » Mon Jun 13, 2016 4:28 pm

I think devs could give some info if they wanted, would be pretty easy to track i would think.
-= Agony =-

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PartizanRUS
Posts: 612

Re: CrossRealm - Ruining all Tiers

Post#17 » Mon Jun 13, 2016 4:30 pm

Luicetarro wrote:
PartizanRUS wrote:No matter what the reasons and points. We need any solution that counters cross-realm even "band-aid" 8h timer that worked well in orginal. We need it now and its long overdue.
So rather than having ppl log into the winning realm, you want them to stick to the more populated realm all the time, to create an imbalance as in live?

It's not like server were closed, since most of the population did play one side only, encouraging more to join that side, leaving only a few on the other faction that didn't go to war, since they were outnumbered 24/7.
Worked quite well there, indeed.
Your made up bs doesn't change the fact that it worked, it discouraged crossrealming. Obviously crossrealmers dislike it so much they made up some mental arguments that its useless. Again, any solution is better than nothing and only stupid can argue with that.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Ossos
Banned
Posts: 138

Re: CrossRealm - Ruining all Tiers

Post#18 » Mon Jun 13, 2016 4:46 pm

ppl complain about x-realm like it was a bad thing, i like to think the x-realm is a natural evolution from war to ror ;p

for example:
- we have ppl opening posts to trade gold between factions and its "fine" ;p
- we have x-realm chat and no one complains about it
- we have the 6v6 x-realm guilds to balance the fight ;p

why should i do not x-realm to the win side when the "game" tells me is the smart thing to do???

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PartizanRUS
Posts: 612

Re: CrossRealm - Ruining all Tiers

Post#19 » Mon Jun 13, 2016 4:55 pm

Unrestricted CrossRealming is cancer.
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Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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wargrimnir
Head Game Master
Posts: 8415
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Re: CrossRealm - Ruining all Tiers

Post#20 » Mon Jun 13, 2016 5:00 pm

Not something haven't heard dozens of times already. Thanks.

Yes, we too would like to implement a realm lock. It's not as simple as you'd think.
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