Boosting gives you stats in a different way than you have probably geared for. That would be the disparity of tankiness or extra parry.Earthpac wrote:Well firstly, stats get boosted in a weird way. if you just start in a zone stat boosts make you tankier than a lot of people near the end of the zone who only get boosted one level. In SC's it's always easier to kill a level 20 boosted to 21 than a level 12 boosted to 23, which is ridiculous. The level 20 has put the effort in to get to the end of the tier and is rewarded by being easier to kill than when he started and only marginally more effective.
And secondly, you shouldn't be 'competitive' vs a fully geared person who has just completed the zone. On live when you just reached a new tier you had to try quite hard to pull your weight and be careful not to get blown up. However, once you reached the end of tier you actually felt a significant difference in you're character, which is obviously important as you levelled up 10 times.
Currently there is no significant difference and it sucks. In the hours I spent playing my Swordmaster from rank 14, when he got his complete rotation, to rank 21, when he's in full Obliterator armour, he feels no different. In fact he seems to get parried more than when he was boosted to 23, that's the only difference I can point out.
And I'm not arguing that higher level people should be stomping all low level people new to the tier either. I'm just arguing that you should be boosted to the cap for the tier, like it was in live, as we don't have any tier-caps due to development any more.
It doesn't seem like this thread's gotten a lot of interested but I wouldn't be surprised if their were more people like me and Irongit who feel like somethings off when they progress because if this overboosting, but maybe can't pinpoint what's going on.
Would be nice to get some kind of Dev response to where they stand on this though.
Your second and fourth paragraphs are in direct conflict with each other. "Low level shouldn't be competitive" "I'm not arguing that they should get stomped on"
I am sorry that an AoE knockback, a single target enemy damage reduction, an AoE enemy damage reduction via Challenge, extra armor/5% disrupt, have the AoE M2 called Raze, and whatever extra tactic you slotted don't make you feel stronger than when you were 14. If that truly is the case, I'd say that you are just not that great at playing swordmaster.
Thus far in the past two months, I have leveled 6 toons primarily through scenarios. I have never felt less powerful after gaining 10 levels in pvp. My new abilities have always proven useful and my effectiveness goes up on every class I have played.
You want to have something changed? Provide factual data that proves that overboosting and the statistics provide give far more benefit than all the items listed in my previous post within this thread. I promise, the devs listen to well-researched statistical data.