Re: Ruin grind is driving me insaneeeee!
Posted: Wed Jun 01, 2016 11:13 am
I reaaally think it should be based on raw damage/healing/damage taken or something, the whole race to tag mobs is f#cking aids and leads to some pretty toxic gameplay imo.
Had to stop personally before I burned out doing it for like 4 hours a day to try and get shoulders, still haven't got them or chestpiece and I've won 18 gold bags, lol.
Edit: Should Ruin really be such a grind, when the dev team seems very intent about making RvR the staple experience of this game, is there any reason that the bags shouldn't let you pick 1 out all 5 pieces so people can get into the lakes or SCs quicker with their stepping stone gear (Ruin)?
Had to stop personally before I burned out doing it for like 4 hours a day to try and get shoulders, still haven't got them or chestpiece and I've won 18 gold bags, lol.
Edit: Should Ruin really be such a grind, when the dev team seems very intent about making RvR the staple experience of this game, is there any reason that the bags shouldn't let you pick 1 out all 5 pieces so people can get into the lakes or SCs quicker with their stepping stone gear (Ruin)?