Halhammer wrote:
@Keyser: I dont really see a con against toughness there from all you're sayin. If we're talkin S+B def tank, and I was under the impression we did, then stackin armour is just not gonna work. Period.
Ok, lets do the math.
1. Lets compare a 150 armor tali to a 21 toughness tali. So lets assume some random mdd attacks you with an instant ability. We gonna use this formula
inc dmg = base dmg + (main hand weapon dps value + 0.45 * off-hand weapon dps value + damage bonus - toughness/5) *(1-armor/(lvl * 110)) * 1,1
(I took it from
viewtopic.php?f=75&t=13150 and the formula for physical resistance is coming from
http://warhammeronline.wikia.com/wiki/Armor).
Since the base dmg is just additive we are going to leave it out here.
Furthermore, we set x = main hand weapon dps value + 0.45 * off-hand weapon dps value + damage bonus.
We are lvl40 and at the beginning we wear annihilator without any talis. Our opponent has a solid 40% armor penetration. Our toughness will be around 450 I guess.
Now lets calculate the difference between an additional armor tali and toughness tali depending on x:
difference = (x - 450/5) * (1 - (3136 + 150)/(40 * 110)*0.6) * 1,1 - (x - (450+21)/5) * (1 - 3136/(40 * 110) * 0.6) * 1,1 = 4,67 - 0,0225 * x
with root x* = 208 (by Wolfram Alpha), i.e. if x is smaller than 208, toughness would be better.
Now the same for mdds with armor penetration of...
30%: x* = 178
50%: x* = 248
60%: x* = 310
70%: x* = 412
80%: x* = 618
90%: x* = 1234.
Now we need some kind of weapon dps for T4. I do not recall it from live but I guess it will be approximately 60dps.
Then we can read our results as follows:
If our opponents str+melee bonus is larger than (x* - 60 * (1 + 0,45)) * 5 one 150 armor tali in a blank annihilator set is better than a 21 toughness tali.
For annihilator that means toughness will be better against mdds with at least slightly more than 50% armor penetration. For the moment I cannot say if mdds are going to slot WS immediately when they get annihilator. If they do and reach that mark (eg mara), we need to take a closer look at their remaining stats. Until then, armor is the way to go.
2. If you want to be above the armor cap at lvl40 when a solid random physical dd with 40% armor penetration hits you, you need at least approximately 5,5k armor. Annihilator will give you only 3136 armor.
Annaise16 wrote:
The order in which mitigation is applied, toughness before armor, is irrelevant in this situation. Anyone who argues otherwise has not understood the choice that is being made. Check this for yourself if you are unsure.
That is not true. It is highly relevant. Some example:
- your opponent has a 200 damage bonus
- your mitigation by toughness is 100
- your mitigation by armor is 50%
Then some part of the dmg calcalution looks approximately like this:
inc dmg = (200 - 100) * 0.5 = 200*0.5 - 100*0.5
(where I left out weapon dps, cast time multiplicator, base dmg, etc... ).
Thus our effective mitigation by toughness is just 100*0.5 and not just plain 100. If the order of mitigation would be the other way around, then I would not care about it. But as it is now, the gain from toughness highly depends on the order of mitigation and on armor as well.
When deciding whether or not to use Rugged, the armor versus toughness argument is not relevant. You are NOT choosing between Rugged and an armor tactic.
You misunderstood the first page. At first I was arguing that coordination is better than rugged and afterwards it drifted towards a toughness vs armor discussion.
Edit: If you see any mistake in the calculation, do not hesitate and tell me.
