Azarael wrote:I don't need to. What you're suggesting goes against consistency for no apparent reason and it also provides no explanation for why DoTs are listed with Elemental, Corporeal and Spiritual damagetypes if they're not affected by those resistances. A source dating from the beginning of the game,
http://massively.joystiq.com/2010/10/30 ... ive-stats/ , states explicitly that DoTs are affected by resistance. If it changed, you will be able to show me a clear patch log in which the change is documented.
When choosing which statistic to stack defensively, it is easiest to think of the difference between MR and TOU as defense against magical DoTs (toughness) and defense against magical nukes (MR). Keep in mind, though, that MR also reduces damage from magical DoTs but soft-caps out at a much lower percentage than either armor or toughness (i.e., 30%, or 750 raw stat).
Who the hell wrote it? there isn't even his name linked to a role in war world, thats simply wrong, a lot of thing you found on internet are wrong or changed, btw i alredy told what i know if you prefer in this way just better for def tank, hope ppl not gona cry when dok, chosen,kobs and wp will be unkilleable
And no need to make you change mind just try it and what suit better the current state o game can be used.
I remember well, just like auto facing ......i told it from the begging it was present in game ....and like 70% ppl never relize it, when they used to play it in war........ then a second bug report spoke about that..................and i found a link refering to news of 2006 about official dev spoke about it...not this crap online page you post that can been wrote by anyone.
and still you are telling us this
Phys damage dot = mitigated only by toug
Resistence damage dot = mitigated by tough + resistence
And THIS make no sense, it's like i told a common error like think tough reuced damage after armor or resistence reduction, or like cripple strike stack with challenge.....
You spoke about logic but if i wear armor and get hit,first armor should lower the hit then my tough should being enter in action and prevent further damage, but is not in this way on war, it's a dev decision deal with it.
Common sense have nothing to do with combat formula, warhammer tabletop both 40k and fantasy meccanic and rule work in this way.