tomato wrote:...
Well you got a lot more room in a warband to adapt your groups, the thing about 6vs6 is a very "closed" system, it has to work as a unit by itself that does not need any external aid to function properly, that means it should kill and stay alive all by themselves.
That limits your options a lot.
A warband is a different beast, groups can now have roles, you can have one with a pair of healers and 4 tanks crossguarding whose sole role is debuff and be a pest around the enemy warband, you can have a group whose entire role is to flank the enemy, people purely focused on lolaoe, there is a lot more things to experiment and tweak around.
There is skills, hell, entire specs built around pressure that are designed around warband play, this is not something we came up with out of nowhere, the game really is about orvr as much as it is around 6vs6, there is room for everyone.
peterthepan3 wrote:One thing that will make a HUGE difference in ROR is the removal of trivial blows.
I dont think it will as much as most people assume, the game was already bursty before the 80-100 gear, the game was already very melee train centric in 6vs6 way before trivial blows appeared.
In 6vs6, melee always ruled.