Genisaurus wrote:Check my last post
I know your argument but i dont think you are seeing mine, lets take a look at the level 31 bracket weapons, and Outlaw Trollspliter, an uncommon 2h axe for dwarves has +66 str +4% parry, now lets take a look at the blue version, Bandits Trollsplitter, a rare 2h axe that gives +50 str +37 WS + 3% parry.
Now if we follow your math, we would have 66 + (6 * 4) vs 50 + 37 + (4 * 12) which would 90 vs 115.
But lets check the uncommon level 35 waraxe shall we, its 62str + 50 Ws + 2ap/sec, if your math isnt wrong, this would be 114 points, now lets see the rare version, 84 str + 4% parry, that gives us, 108, so what happened here? How come upgrading from uncommon to rare gives us less points?
So either your math is out of line or the weapons themselves are lacking something, a lot of people simply looking at them sees something wrong, i just want to know if its just a weird occurance or they are truly out of line.
And as i said i have no problems with them staying as they are because of lack of development time, however i think the math themselves and/or the tool are screwing up somewhere.
You mentioned before a possible error while sniffing the packets and seeing things like the Eternal shield lacking all stats bar 2% block, its the most likely answer.
Edit: Further checking just to make sure shows up the Outlaws battlehammer, lvl 31 uncommon, giving +25 str +12 ws +2% disrupt, so 56 for a 1h hammer, the blue version drops the disrupt and gives +31 str +31 ws, so 62, the purple version gives +31 str +16 ws + 2% disrupt so 59. This would be strange but much more according to your math however going to the level 35 version shows up a problem: Uncommon is +31 str +31 wounds, 62, the blue gives +31str +16 WS +2% disrupt, 59, jusst like the lvl 31 bandit version? Meanwhile the Boundless equivalent is +40 str +40 wounds, 80.
Something is really weird.