Re: Game balance
Posted: Tue Feb 23, 2016 1:32 pm
Game ought to be balanced around 6mans/6v6 as: a) any changes will be applied to larger scale pvp too; b) it is at this scale that actual PvP occurs!
i know.Reesh wrote:Aoe "fields" of same abilities already doesn't stack with each other.
Gorwe wrote:A BRILLIANT idea!
RvR Instances! Only x number of players allowed per RvR lake. Maybe 3x the scen amount?
This'd allow for AoE to thin out / weaken the opposition while still keeping it balanced. Instead of just stacking Aoe field upon AoE field otherwise the zerg just steamrolls everything. Instead of a lose / lose scenario, I've created a win / win scenario!
I also agree that the balance out to be done on the smallest group unti available: namely a group of 6 players.
Ok, I won't write like that anymore. But, it's kinda silly to restrict something when a button is plainly obvious imo.Penril wrote:@Gorwe:
1) Change the color of your posts. It is not allowed in the Forum ToS (http://www.returnofreckoning.com/forum/ ... 009#p10412)
2) RvR instances is a terrible idea. Some of us like fighting 6vX numbers.
I don't make the rules (in fact i can't even enforce them). Just pointed that out to you in case you didn't know. Take it as friendly advice.Gorwe wrote:Ok, I won't write like that anymore. But, it's kinda silly to restrict something when a button is plainly obvious imo.Penril wrote:@Gorwe:
1) Change the color of your posts. It is not allowed in the Forum ToS (http://www.returnofreckoning.com/forum/ ... 009#p10412)
2) RvR instances is a terrible idea. Some of us like fighting 6vX numbers.
No, no and no. The game is meant to have uneven numbers in the lakes, rvr is not meant to be instanced nor balanced, as we have scenarios for that. The only problems are due to defenders not getting comparable rewards to attackers in rvr, which is somewhat alleviated by aao, and is also being worked on further.Gorwe wrote:A BRILLIANT idea!
RvR Instances! Only x number of players allowed per RvR lake. Maybe 3x the scen amount?
This'd allow for AoE to thin out / weaken the opposition while still keeping it balanced. Instead of just stacking Aoe field upon AoE field otherwise the zerg just steamrolls everything. Instead of a lose / lose scenario, I've created a win / win scenario!
I also agree that the balance out to be done on the smallest group unti available: namely a group of 6 players.