Game balance

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peterthepan3
Posts: 6509

Re: Game balance

Post#11 » Tue Feb 23, 2016 1:32 pm

Game ought to be balanced around 6mans/6v6 as: a) any changes will be applied to larger scale pvp too; b) it is at this scale that actual PvP occurs!
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Reesh
Posts: 645

Re: Game balance

Post#12 » Tue Feb 23, 2016 1:45 pm

Aoe "fields" of same abilities already doesn't stack with each other.
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Gorwe
Posts: 219

Re: Game balance

Post#13 » Tue Feb 23, 2016 5:37 pm

A BRILLIANT idea!

RvR Instances! Only x number of players allowed per RvR lake. Maybe 3x the scen amount?

This'd allow for AoE to thin out / weaken the opposition while still keeping it balanced. Instead of just stacking Aoe field upon AoE field otherwise the zerg just steamrolls everything. Instead of a lose / lose scenario, I've created a win / win scenario!

I also agree that the balance out to be done on the smallest group unti available: namely a group of 6 players.
Last edited by Azarael on Tue Feb 23, 2016 8:55 pm, edited 1 time in total.
Reason: rm color - please read forum rules

Tiggo
Former Staff
Posts: 1948

Re: Game balance

Post#14 » Tue Feb 23, 2016 5:40 pm

Reesh wrote:Aoe "fields" of same abilities already doesn't stack with each other.
i know.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Tiggo
Former Staff
Posts: 1948

Re: Game balance

Post#15 » Tue Feb 23, 2016 5:41 pm

Gorwe wrote:A BRILLIANT idea!

RvR Instances! Only x number of players allowed per RvR lake. Maybe 3x the scen amount?

This'd allow for AoE to thin out / weaken the opposition while still keeping it balanced. Instead of just stacking Aoe field upon AoE field otherwise the zerg just steamrolls everything. Instead of a lose / lose scenario, I've created a win / win scenario!

I also agree that the balance out to be done on the smallest group unti available: namely a group of 6 players.

then we could play Rift:Planes of Telara though ;) But yes, lots of problems be solved with instanced world pvp no doubt.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Penril
Posts: 4441

Re: Game balance

Post#16 » Tue Feb 23, 2016 5:43 pm

@Gorwe:

1) Change the color of your posts. It is not allowed in the Forum ToS (http://www.returnofreckoning.com/forum/ ... 009#p10412)

2) RvR instances is a terrible idea. Some of us like fighting 6vX numbers.

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Gorwe
Posts: 219

Re: Game balance

Post#17 » Tue Feb 23, 2016 6:07 pm

Penril wrote:@Gorwe:

1) Change the color of your posts. It is not allowed in the Forum ToS (http://www.returnofreckoning.com/forum/ ... 009#p10412)

2) RvR instances is a terrible idea. Some of us like fighting 6vX numbers.
Ok, I won't write like that anymore. But, it's kinda silly to restrict something when a button is plainly obvious imo.

Penril
Posts: 4441

Re: Game balance

Post#18 » Tue Feb 23, 2016 6:48 pm

Gorwe wrote:
Penril wrote:@Gorwe:

1) Change the color of your posts. It is not allowed in the Forum ToS (http://www.returnofreckoning.com/forum/ ... 009#p10412)

2) RvR instances is a terrible idea. Some of us like fighting 6vX numbers.
Ok, I won't write like that anymore. But, it's kinda silly to restrict something when a button is plainly obvious imo.
I don't make the rules (in fact i can't even enforce them). Just pointed that out to you in case you didn't know. Take it as friendly advice. ;)

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roadkillrobin
Posts: 2773

Re: Game balance

Post#19 » Tue Feb 23, 2016 7:15 pm

The game should be ballanced around both. And it is actually is pretty ok ballanced on both areas. Some tweaks need to be made sure. But aslong as not every archtype is a 100% mirror there will never be 100% Ballance.

The 6man groups who don't like fighting WB's for obvius reason can stay away from them. You're not forced to colide with warbands. the Warbands arn't really very intreasted in fighting your 6man either, they are looking for other WB's or large scale RVR fights. Why 6man groups are trying to enforce their rules of playing onto large scale PVP has always confused me.
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Sizer
Posts: 216

Re: Game balance

Post#20 » Tue Feb 23, 2016 7:27 pm

Its not solely balanced around 6v6, its balanced around 6v6 and upwards, meaning 6v6, 24v24, ect. Or if you read the balance forum rules:

"The minimum number of players on each side that we will be considering within the balance forum is 6v6. This does not mean that 6v6 is our primary goal, as scenarios vary between 6v6, 12v12 and 18v18 and Open RvR can involve much greater numbers than that. It merely indicates that we are not interested in balancing the game for engagements involving fewer players than 6v6."
Gorwe wrote:A BRILLIANT idea!

RvR Instances! Only x number of players allowed per RvR lake. Maybe 3x the scen amount?

This'd allow for AoE to thin out / weaken the opposition while still keeping it balanced. Instead of just stacking Aoe field upon AoE field otherwise the zerg just steamrolls everything. Instead of a lose / lose scenario, I've created a win / win scenario!

I also agree that the balance out to be done on the smallest group unti available: namely a group of 6 players.
No, no and no. The game is meant to have uneven numbers in the lakes, rvr is not meant to be instanced nor balanced, as we have scenarios for that. The only problems are due to defenders not getting comparable rewards to attackers in rvr, which is somewhat alleviated by aao, and is also being worked on further.
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