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Re: RP/Taverncraft animations
Posted: Sun Feb 12, 2017 8:54 pm
by flintboth
Without emote and walking, NPC give a nice imersion and I smell for Capital attack on RoR, we will have a nice imersion too, on live server Capital instance was just totaly empty without any animation, pillaging, troups walking...
Re: RP/Taverncraft animations
Posted: Sun Feb 12, 2017 8:55 pm
by saupreusse
like all the cool stuff this has to wait for client control :S
Re: RP/Taverncraft animations
Posted: Sun Feb 12, 2017 10:14 pm
by peterthepan3
May I propose that the following animations be added in and automatically played, whenever a team wins the opposition in Caledor Woods?

Re: RP/Taverncraft animations
Posted: Mon Feb 13, 2017 1:24 am
by Theseus
peterthepan3 wrote:May I propose that the following animations be added in and automatically played, whenever a team wins the opposition in Caledor Woods?

Well, seeing that, I would loose on purpose only to avoid those ridiculous poses.^^
Re: RP/Taverncraft animations
Posted: Mon Feb 13, 2017 1:50 am
by peterthepan3
Hahaha xD The swag, bro!