Post#12 » Wed Feb 10, 2016 4:40 pm
I think the issue is that many of the tactics that have been listed are for personal defense:
- Calming Winds, Rugged, Isha's Protection, Impeccable Reactions, Perfect Defenses and Vaul's Buffer.
Then you have tactics that are for attack:
- Greatweapon Mastery, Balanced Accuracy, Ensorcelled Agony, Potent Enchantments, Deep Incision (lol)
Lingering Intimidation is the only one that can be defined as both group-benefitting and useful.
Meanwhile, tactics like Encouraged Aim, Slice Through and Dirty Tricks benefit the entire group. I hold a special hatred for Slice Through, because one of the benefits of the Balance mechanic (quick double snare) is made a mockery of by it, and as is consistent with KotBS, the implementation requires no brains.