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[Knight of the Blazing Sun] DPS or just a tank?

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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Shanell
Posts: 279

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#11 » Thu Feb 04, 2016 11:46 pm

Oh god. FO is making you actually as squishy as a choppa or slayer wuth exchange only for 15% dps? Nah, thanks.
BG Kecis | Magus Zechariah | Chosen Kastul
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Rhombutts
Posts: 17

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#12 » Thu Feb 04, 2016 11:49 pm

The thing with 2h DPS knights is they have no decent tactic that increases damage by percentage, or anything that decreases armor aside from Precision strike which only applies armor pen to itself. Focused Offensive is possibly the WORST tactic anyone can use, it gives everyone 33% armor pen against you and with the Duelist set's low toughness you will die without a guard. It also only gives a measly 15% damage boost, but to maximize damage you MUST guard someone who gets hit constantly so you can parry and have runefang up, usually a mDPS is a good choice but you can still get blown away very quickly.

In order to get around 980 str you have to have runefang up and have emp's champ up, and even at that you crit around the ballpark of 600-800 on sorcerers, forget about DoKs or other dps. This is in full duelist with +15 str talis, parry ring and Titan's 2h. Meanwhile on my black orc w/ titans 2h 3 stalker, 2 duelist I debuff armor, give myself weapon skill and hit for 980 per swing of tree hit combo.
Tesq wrote: it also have a damage reduction skill of 50% in dps mode if needed
50% reduced damage is in the defensive tree which doesn't give you much in terms of offensive. The KD is bugged too atm and doesn't do even half the damage its suppose to, I know its not meant to be a damaging skill but when its hitting for 100 top when its meant to hit for 400 it'd help.

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TenTonHammer
Posts: 3806

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#13 » Thu Feb 04, 2016 11:54 pm

the devs are already aware of the smashing counter bug and the fix is pending
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Tesq
Posts: 5713

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#14 » Thu Feb 04, 2016 11:56 pm

ppl FO = make you a medium armor player, of course it make you squigshy you are suppose to play as a melee.

Take the damage reduction is not mean to going hybrid you just need 1rst path point to increase 1 skill damage and 2 /3 auras, you just have to spam 1 skill (precision strike) to do damages and you also gain an aoe wounds debuff.

The fact you also give 3 offensive auras to the party ( tanky kobs can take 1 utility aura more instead str) and you can guard 1 healer and you have like 60-70% armor penetration, call me an idiot but those are huge numbers for me is totally viable and i saw ppl play it in live.
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peppex91
Posts: 90

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#15 » Fri Feb 05, 2016 12:00 am

Don't spit on 15% flat damage increase... it's great.
The counterpart is surely harder and not proportional.
If u can't even imagine a good situation when u could need a bit more dps in exchange of high phys vulnerability, then u are just limited in your view and i surrender :).
Love the tesq's reason "will mke you a medium armor player"... y ikr 33% less armor if u wanna be precise.

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Tesq
Posts: 5713

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#16 » Fri Feb 05, 2016 12:02 am

you want do more damage cos you take the place of a dps , if you don't make damage the whole thing is uselesss, and on my choppa i care nothing of my armor value,;you still then have 50% damage reductio 10/30 sec.
If you are guarded you can easily take FO, it's sole role it's lower your armor to a melee one, and since runefang is so OP stats wise you really dont need to worry about efficency, then you also have taunt with +30% damage

-so 50% base armor penetration( 45-50% like any other melee) + 25% from skill= 70-75% armor penetration
-str cap 1050.
-30% taunt + 15% FO =45% damage increase

it feel like a slayer/choppa to me then add 3 auras, 1 challenge, 1 damage reduction skill (50%).... i want to start level a dps kobs..

:///
Last edited by Tesq on Fri Feb 05, 2016 12:10 am, edited 3 times in total.
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Shanell
Posts: 279

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#17 » Fri Feb 05, 2016 12:06 am

Nah. Malekith gave me a place in his own guard and I will not trade my defence for a sliughtly increase of DPS. How could I protect the True King, if I will lie dead?
Tesq wrote:you want do more damage cos you take the place of a dps , if you don't make damage the whole thing is uselesss, and on my choppa i care nothing of my armor value,;you still then have 50% damage reductio 10/30 sec.
If you are guarded you can easily take FO, it's sole role it's lower your armor to a melee one, and since runefang is so OP stats wise you really dont need to worry about efficency.

:///
I see no point in taking a squshy tank in a party intead of true dps. the main reason why I am in a party - I can still myself guard DPS and deal good damage. If you need that tactics to actually dps on a tank - you should stay a tank, untill getting new gear or skills.
BG Kecis | Magus Zechariah | Chosen Kastul
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Tesq
Posts: 5713

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#18 » Fri Feb 05, 2016 12:12 am

the only reason why this is not alredy happened with kobs it's due slayer being so op with ID*Shatter limbs and wl have pounce + burst but this have nothing to do with kobs be able to hit hard as dps
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Rhombutts
Posts: 17

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#19 » Fri Feb 05, 2016 12:13 am

Tesq wrote: -so 50% base armor penetration( 45-50% like any other melee) + 25% from skill= 70-75% armor penetration
-str cap 1050.
-30% taunt + 15% FO =45% damage increase

it feel like a slayer/choppa to me then add 3 auras, 1 challenge, 1 damage reduction skill (50%).... i want to start level a dps kobs..

:///
IDK where you are getting the 50% base armor pen, if its from Weapon skill + runefang it doesn't come close, its around ~35% after runefang, and idk how precision strike's armor is calculated, that is if its before or after WS. The damage reduction skill is in the defensive tree.

peppex91
Posts: 90

Re: [Knight of the Blazing Sun] DPS or just a tank?

Post#20 » Fri Feb 05, 2016 12:14 am

My fault wasn't talking about chosen. I'll leave your class discussion.
I was talking about playing a tank with full offence setup, in order to be worth of a dps spot (and of a guard as your choppa); as Shlomo was quite harsh regard non guarding tanks.
To shanell: Nha u can't deal good damage, your main concern will be guarding the dps and it's a fondamental role, while u can live without a 2h offence/tank .

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