-we all know that when we are out of stealth there ISNT much we can do (because we specialise in surprise attack and assassination style) so , is it possible to make stealth usable more often , like reduce its cooldown time by 10 and make it a 0.5 or even 0.1 second cast (it will make it almost instant since it seems like you devs cannot make it insta cast) .
Allow us to use certain ability while stealthed without breaking it , for exemple applying the poison(enchantement) on our dagger .
the sustain of a WH/WE is great and both classes provide a lot of dmg outside of stealth. to pull it off and to stay in combat, you need a group though - but that's a requirement every mdps class has. your burst period and the shock effect - what distinguishes those classes from the other mdps - is on a 1 minute cooldown which is legit, considering the overall damage potential of those classes.
no need to change anything imho.
Then i think everybody will agree with the fact that we need a sprint ability (not flee , but more like the charges of the slayer and choppa) because we need to get faster to our target and be able to run away of dangerous situation as well . Maybe you could automaticaly apply the "fleet footed" tactics without us having to choose the tactics (and reducing it s cooldown by 45 secs, i dunno) like what you did with repent and 2hander WP .
since both classes do have a disengage - i don't like it - at lvl 40 and already got the best detaunt ingame, it's hard to judge. it might be too early for such a buff. having fleet footed as an option for the WE is already great but we need to see how those 2 classes perform at 40/80. i think fleet footed was never meant to be a gap closer but a disengage. that's the reason why WH got repel blasphemy and some more defensive utility like Witchfinder's Protection + more sustain dmg options (BAL, IF) while he also profits from defending attacks (Vindication). the WE is more likely a hit and run class with either huge front- or backloaded burst potential (higher burst peaks than the wh), considering both overall kits.
Tklees wrote:the best one in the game for mdps
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the worst one, i don't see how such a situational disengage should be superior to charge.
Tklees wrote:A gap closer would be nice but the reasoning behind not having one is stealth.
stealth is a gap closer, a insanely good one.