Page 2 of 3

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 4:43 am
by Gachimuchi
Arconnn wrote:As it stands Bright Wizard is not a threat during open field play due to this problem.
Sorc's have Ice Spikes which they can spam constantly without draining Dark Magic, giving them a good mobility spell without having to use a tactic.

I think it's balanced compared to the Sorc because though we'd have slightly more damage we'd also have to sacrifice a tactic slot to utilize this change to it's desired effect.
You do realize this spammable ice spike is the mirror of flame breath? If bw gets some sort of buff I want RKD on sorcs. But that isn't going to happen(thankfully).

And this isn't a "problem" its a tradoff of running a BW over a Slayer. Roll a slayer and stop QQing.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 4:48 am
by davispeed
Buff BW .. thats a good one!!

GTFO plz

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 4:49 am
by Arconnn
Gachimuchi wrote:
Arconnn wrote:As it stands Bright Wizard is not a threat during open field play due to this problem.
Sorc's have Ice Spikes which they can spam constantly without draining Dark Magic, giving them a good mobility spell without having to use a tactic.

I think it's balanced compared to the Sorc because though we'd have slightly more damage we'd also have to sacrifice a tactic slot to utilize this change to it's desired effect.
You do realize this spammable ice spike is the mirror of flame breath? If bw gets some sort of buff I want RKD on sorcs. But that isn't going to happen(thankfully).

And this isn't a "problem" its a tradoff of running a BW over a Slayer. Roll a slayer and stop QQing.
Or how about we try to balance the game for everyone to make pvp more positive for not just BW but for everyone instead of telling to someone to stop QQing and roll a different class.
Seems like you're not contributing to the conversation. so I'll stop there with you.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 4:53 am
by Gachimuchi
Arconnn wrote:Or how about we try to balance the game for everyone to make pvp more positive for not just BW but for everyone instead of telling to someone to stop QQing and roll a different class.
Seems like you're not contributing to the conversation. so I'll stop there with you.
Bright Wizard is balanced. It does not need a buff. Bright Wizard's purpose isn't to do lots of damage in close range AoE. This is an L2P issue if you can't work to the strengths of the class.

And fyi you aren't contributing anything relevant either so I'll be on my way.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 5:35 am
by Jaycub
Spoiler:
Flashfire

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 5:42 am
by Arconnn
Jaycub wrote:
Spoiler:
Flashfire
Lacks the consistency and reliability to truly be a benefit to mobility, but Fiery Reserves was a must have on live because there was Flame Breath Damage on Hit, as of today it's a tactic that can't even be considered an option for mobility.

With the change in mind it opens a bit of diversity for Bright Wizard, people are claiming this is a unnecessary buff but I see it as a way for BW's to become more versatile at the sacrifice of a tactic slot, which is a fair and balanced trade off in my eyes.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 8:02 am
by Toldavf
Is this really what it appears to be? A buff bw bombing thread? The best bomber in the game made better?

Just no your amazing DPS is a more then adequate trade off for any perceived lack of mobility.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 9:12 am
by Arconnn
Toldavf wrote:Is this really what it appears to be? A buff bw bombing thread? The best bomber in the game made better?

Just no your amazing DPS is a more then adequate trade off for any perceived lack of mobility.
As I said, I don't consider it a buff, I want to open up a tactic for BW's which will add more versatility but reduce general damage by removing one of the more necessary tactics in order to utilize the change.

From what I gather, the people opposed to this are biased against BW's and are thinking in terms of "Lol bomb bright wizard doesn't need more dmg QQ" but it's to add versatility to a class that completely lacks any of it at the cost of a very important tactic slot. It's subjectively better because what you DO have to give up, but it does open up an option for certain play styles.

And perceived lack of mobility? have you not played BW?

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 9:20 am
by Scrilian
Arconnn wrote: the people opposed to this are biased against BW's and are thinking in terms of "Lol bomb bright wizard doesn't need more dmg QQ"
Literally this in every BW/Sorc thread out here :mrgreen:
Spoiler:
MOAR BACKLASH, LOWER DAMAGE, NERF NERF NERF

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 10:43 am
by Bretin
i thought about the OPs opinion and honestly understood where his intention came from. i also thought about how we could deal with this major imbalance of the game and now i would like to suggest to increase Annihilates range to 95f. Single target skills would stay superior due to their higher single target damage and the extra 5 feet range. If this won't be the perfect solution, my plan B would be to redesign Ruin and Destruction (morale 2) once again.

Why?
When Ruin and Destruction got changed, BW was able to stay at 100 combustion and spam Scorched Earth during movement w/o losing combustion. He also had the old Closed Quarters for more damage which made the stun pretty OP. Now after the AoE nerf in general and the specific tactic/skill changes to BW, i don't see a reason to not give him a 4s AoE stun on his M2. It would help preventing enemies from kiting and make the BW more viable in open world largescale PvP.