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Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 6:09 am
by Joshwa70
No.. they always were... wasn't until the last pounce " fix" that it was like that... which was terrible

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 10:01 am
by Deehorsey
Azarael wrote: Unless the original mechanism, if different, is discovered, this is how it'll be and there's nothing to be done about that, sorry.
Are you speaking to the internal mechanic (IE cast time, direction etc) or also the execution and reliability of the ability as well?

This is a core survival tool for SH/SW/WH,WE. Seems like an important issue to me.

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 11:22 am
by noisestorm
I have no problems on my SW to properly aim where i want to fly. The animation goes in a big braod swing - in which you can adjust your camera per mouse - and then get get kicked depending on where you're looking at. Dont know how anyone can have an issue here? :o

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 11:39 am
by magter3001
noisestorm wrote:I have no problems on my SW to properly aim where i want to fly. The animation goes in a big braod swing - in which you can adjust your camera per mouse - and then get get kicked depending on where you're looking at. Dont know how anyone can have an issue here? :o
Are you in NA or EU? :?

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 12:26 pm
by Azarael
Deehorsey wrote:
Azarael wrote: Unless the original mechanism, if different, is discovered, this is how it'll be and there's nothing to be done about that, sorry.
Are you speaking to the internal mechanic (IE cast time, direction etc) or also the execution and reliability of the ability as well?

This is a core survival tool for SH/SW/WH,WE. Seems like an important issue to me.
As long as I don't know what the client expects me to send it to make this work, I can make no progress - trivial issue or not.

At the moment, RoR gives 600ms grace between the cast completion of the SW/SH knockbacks and the self punt acting, and 400ms on Declare Anathema and Agile Escape.

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 1:08 pm
by porkstar
On my SH, I try to never use Sticky Squigz as a personal defense tool anymore. Huge lag from beginning of cast to actual punt. Add the server lag to that and even if it does work, I get DPS and tanks knocking me down from 25ft anyway. It can also be defended against. It's my ultimate last resort or can be used as an aoe snare situationally but I never rely on it to actually work to save my skin. I will only be disappointed. Be sneeeeky and Run Away baby.

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 1:31 pm
by Luranni
I'd love to chime in but yanno, my beloved Agile Escape got improved and handed to bloody SW/SH at level TWELVE, and I can't get mine back unti T4 *cries*.

Makes my eye twitch. I think I'd actually feel better knowing it's practically useless now :D.

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 4:10 pm
by Luranni
Actually while I think about it...

..Is there a strong argument against giving WH/WE their self-punts at level 12, too?

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 4:30 pm
by Toldavf
Luranni wrote:Actually while I think about it...

..Is there a strong argument against giving WH/WE their self-punts at level 12, too?
Probably not :-P . We are all missing some cool toys just have to wait patiently.

Re: Self Punts on RoR vs Live

Posted: Tue Jan 26, 2016 4:35 pm
by Luranni
Toldavf wrote:
Luranni wrote:Actually while I think about it...

..Is there a strong argument against giving WH/WE their self-punts at level 12, too?
Probably not :-P . We are all missing some cool toys just have to wait patiently.

Oh aye I know about the waiting :D The way it was implemented to SW/SH on live never made sense to me either though, hence I was wondering what people thought.