Recent Topics

Ads

Go nerf squig herder pet damage....

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
tomato
Posts: 403

Re: Go nerf squig herder pet damage....

Post#11 » Mon Jan 18, 2016 5:27 pm

magter3001 wrote:I agree, nerf SH pet damage cuz I died to it once. It's really OP.

/sarcasm off
Wasn't it the same for you and pounce? :?

Ads
User avatar
Morf
Posts: 1247

Re: Go nerf squig herder pet damage....

Post#12 » Mon Jan 18, 2016 6:07 pm

tomato wrote:
Wut, trading spiked squig for stances? Sure if you want to gimp your dmg.
Sh should win 1vs1 versus sw, off gcd disarm etc...

On topic, squig pets surely don't need to be nerfed.
Changing stances is instant and costs nothing, summoning a squig costs 55 ap and 2 secs, its not hard to see which is easier to work with, pet does give some nasty damage tho when squig frenzy is not on cooldown but pets are unreliable, u also have von and sa to think about.
Like i said who ever gets the jump should win(same gear/level etc) 3 secs of damage from either is to much to come back from.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

User avatar
TenTonHammer
Posts: 3806

Re: Go nerf squig herder pet damage....

Post#13 » Mon Jan 18, 2016 6:14 pm

Also summon cooldown on death of pet
Image

tomato
Posts: 403

Re: Go nerf squig herder pet damage....

Post#14 » Mon Jan 18, 2016 6:19 pm

Morf wrote:
tomato wrote:
Wut, trading spiked squig for stances? Sure if you want to gimp your dmg.
Sh should win 1vs1 versus sw, off gcd disarm etc...

On topic, squig pets surely don't need to be nerfed.
Changing stances is instant and costs nothing, summoning a squig costs 55 ap and 2 secs, its not hard to see which is easier to work with, pet does give some nasty damage tho when squig frenzy is not on cooldown but pets are unreliable, u also have von and sa to think about.
Like i said who ever gets the jump should win(same gear/level etc) 3 secs of damage from either is to much to come back from.

What great things do you get from changing stances (besides son minor buffs)? It's more that they're a requirement.
Spiked squig damage even without frenzy is far superior to that.

Yes it's who gets to cc the first, but even a half brained sh will always get the jump with activating disarm on his pet before the fight even starts.

Edit: If not for mounts, sh will also always have the decision when to start the fight, ranged charge ftw.
Not that I give a **** about 1vs1, but it seems a lot of ppl do.
Last edited by tomato on Mon Jan 18, 2016 6:22 pm, edited 1 time in total.

User avatar
magter3001
Posts: 1284

Re: Go nerf squig herder pet damage....

Post#15 » Mon Jan 18, 2016 6:20 pm

TenTonHammer wrote:Also summon cooldown on death of pet
The only downside of stances is that it restricts certain skills being available. Other than that, it is by far more superior to having a pet here on RoR. On live the pets were by far better and more responsive. Here... they are utter **** and the main reason I hate playing my SH.

Pet's have a 30s cooldown and 2s cast that can die on you while stances are instant cast, 5 second cooldown, and will remain until you switch. Pros and cons for both, with both really sucking in some situations. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

User avatar
Shadowgurke
Posts: 618

Re: Go nerf squig herder pet damage....

Post#16 » Mon Jan 18, 2016 6:21 pm

Horned squig anyone? 105 foot range? HELLO? DEVS? Nerf?

On topic, Pet LoS is going to get fixed soon-ish, your other complains seem a bit like baseless QQ
Image

User avatar
backrow
Posts: 144

Re: Go nerf squig herder pet damage....

Post#17 » Mon Jan 18, 2016 6:31 pm

It's the LoS that is an issue here. They keep shooting even if you're well behind the cover and give no **** about walls and what not.

User avatar
porkstar
Posts: 721

Re: Go nerf squig herder pet damage....

Post#18 » Mon Jan 18, 2016 7:04 pm

It seems LoS is working for the attack command. I can't successfully get my squig to attack a target unless I personally have los. Even if I'm 20ft away on the other side of a tree. I wish I could get the "stay" command to work as well. I'd like to set my pet in a nice corner somewhere but it always either follows me or follows closely to it's target. I'm not sure what the ranged squig's attack range is supposed to be but my range pets always run up to about 20-30 ft of the target exposing them to plenty damage. The pets are a pain in the A$$ for all.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

Ads
Penril
Posts: 4441

Re: Go nerf squig herder pet damage....

Post#19 » Mon Jan 18, 2016 7:08 pm

Did someone die to a SH?

User avatar
porkstar
Posts: 721

Re: Go nerf squig herder pet damage....

Post#20 » Mon Jan 18, 2016 7:18 pm

I have had my horned squig jump up onto the castle corner turret and kb a player off. That was hilarious. I generally don't exploit that though because I'm not sure if squigs are intended to climb walls.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

Who is online

Users browsing this forum: Google Adsense [Bot] and 13 guests