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Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:11 am
by Joshwa70
Cbustions should crit at the rate of the bonus crit and damage of the mechanic... rofl

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:20 am
by Jaycub
IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:23 am
by Desidus
Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.

Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:27 am
by Jaycub
The thing about that reward tho, is it seems like the class has been balanced around being at 100 mechanic, increasing the risk portion of the mechanic in it's current state without adjusting how it works as a whole would be totally unfair.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:28 am
by rmpl
Desidus wrote:Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
You don't need to rotate them any more, just toggle.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 9:31 am
by talissera
Desidus wrote:
Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.

Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
Addons? At this moment just from the box))
Okay, risk reward. How you see it? 4.5k hp appr, 600 appr for a chance tick = 1/7 of hp. Seems worth. With group or wb scale there are different tasks and different questions.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 10:19 am
by merkin
TenTonHammer wrote:BW/Sorc mechanic:

Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
If only it was that simple man.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Thu Jan 14, 2016 10:26 am
by Scrilian
Could feel broken in t3 scens, but in t4 it was not.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 1:46 am
by Desidus
Murkin you Scrub.

What do you know.

Desi.

Re: [Bright Wizard] Combustion / Career Mechanic

Posted: Fri Jan 15, 2016 1:50 am
by Azarael
Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
Pretty much what I was thinking - backlash is used to justify so much power, yet the drawback is mostly illusory.