Re: [Bright Wizard] Combustion / Career Mechanic
Posted: Thu Jan 14, 2016 9:11 am
Cbustions should crit at the rate of the bonus crit and damage of the mechanic... rofl
Warhammer Online
https://returnofreckoning.com/forum/
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.
The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
You don't need to rotate them any more, just toggle.Desidus wrote:Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
Addons? At this moment just from the box))Desidus wrote:I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.
The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
If only it was that simple man.TenTonHammer wrote:BW/Sorc mechanic:
Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
Pretty much what I was thinking - backlash is used to justify so much power, yet the drawback is mostly illusory.Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.
The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).