[Engineer] The Workshop (builds, guides, and discussion)

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Gachimuchi
Posts: 525

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#11 » Thu Jan 14, 2016 4:57 am

What tree allows you guys to shoot through walls while assist-training?
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

Ads
User avatar
Sevenbeers
Posts: 52

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#12 » Thu Jan 14, 2016 7:20 am

It Its the Tree of the Weeping Ant,she finds allways a Way
Image

User avatar
Scrilian
Posts: 1570

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#13 » Thu Jan 14, 2016 8:20 am

Gachimuchi wrote:What tree allows you guys to shoot through walls while assist-training?
Should ask some of those Squigboyz ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#14 » Thu Jan 14, 2016 1:07 pm

Gachimuchi wrote:What tree allows you guys to shoot through walls while assist-training?
any cast or channel ability if started when a target is in LoS will hit even if the target moves out of LoS. As long as it gets halfish way though the cast it is usually good.

As far as pets go they are all really buggy when it comes to LoS. But at least turrets don't chase you!

User avatar
Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#15 » Thu Jan 14, 2016 1:14 pm

TenTonHammer wrote:In retrospect your right PS and SR would fit grenadier and rifleman better respectively than the trees they are in currently
Yeah thematically that's a good switch. Fits play styles better too.

But phosphorus would still need a lot of love. Both it and sticky bombs are incredibly weak abilities. The tool tips and scaling are just so low for such high AP costs and cooldowns.

Acid bomb even without points in grenadier does better dps than phosphorus shells, the same goes for incendiary round vs sticky bombs.

There is a lot of dead weight in the trees.

What makes tinker really good is that you have 3 solid abilities, and some solid tactics to boot. Lightning rod, keg, and magnet are really good abilities. It's hard to compared them to the other trees, where you really only have snipe and napalm as the standout abilities, and to be honest napalm is a bit weak as an AoE comparatively.

User avatar
Kragg
Posts: 1788

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#16 » Wed Jan 20, 2016 12:35 pm

You say you like to get more ranged crit but how about parry and disrupt?
Image
Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

User avatar
Nishka
Suspended
Posts: 1057

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#17 » Thu Jan 21, 2016 12:10 am

So, the best gear for engineer is t3 inf +2% crit helm, dev +2% crit shoulder, and the rest is +7% crit stalker? But full devastator should give more bs + armor debuff bonus.
How much exactly you lose/gain by going full devastator? Maybe someone finds it worthy after all?
Image
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

User avatar
Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#18 » Thu Jan 21, 2016 1:37 pm

Nishka wrote:So, the best gear for engineer is t3 inf +2% crit helm, dev +2% crit shoulder, and the rest is +7% crit stalker? But full devastator should give more bs + armor debuff bonus.
How much exactly you lose/gain by going full devastator? Maybe someone finds it worthy after all?
Full desvastator is going to be better than stalker + crit helm. More BS and slightly better stats except for gloves. You will lose some crit. 2 from gloves 1 from helm, but the 5 piece proc is worth it if you go rifle or tinker.

For a grenade engi you stick with the crit gear.

Ads
User avatar
Nishka
Suspended
Posts: 1057

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#19 » Thu Jan 21, 2016 6:15 pm

4 crit. Emp helm is +2% crit.
And 5 piece proc doesn't stack with turret's armor debuff? But if we spend most of our time near the turret, what's the point of this proc?
Image
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

User avatar
Genisaurus
Former Staff
Posts: 1054

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#20 » Thu Jan 21, 2016 6:25 pm

Nishka wrote:4 crit. Emp helm is +2% crit.
And 5 piece proc doesn't stack with turret's armor debuff? But if we spend most of our time near the turret, what's the point of this proc?
If you're a Rifleman? There isn't one, save that it's not on a cooldown and could proc when the turret is on cooldown.

If you're anything else, it will proc off Napalm damage, Strafing Run (which is still a Grenadier ability... for now), Landmine, Static Discharge, Lightning Rod, and Blunderbuss Blast. In other words, you can proc the debuff on multiple targets for your team's benefit.

Who is online

Users browsing this forum: No registered users and 5 guests