Re: Shooting/casting through walls/obstacles or out of range
Posted: Thu Jan 14, 2016 9:00 pm
You can use enviroment to your advantage without any problem. No more than 1 shot from a player will "catch" you after you hind behind a wall or something else. And casting finishes without los only if it was 50% ready.vove wrote:It's far away from being ok. If you start channeling 5s spell at someone and even though he's not in your range for 4 seconds you shouldn't be able to keep on damaging him. You should start channeling/casting at a distance that gives you most dps. Not start channeling at max range and still hit with entire spell.Nishka wrote:This one is ok. Losing your cast progress when your target moves out of range (and they do it pretty often when you play a bw) is the most annoying thing ever. Good chance you won't be able to land a single 3sec cast if the able-to-finish-cast-even-when-target-moved-out-of-los issue gets "fixed".vove wrote:out of your range when you started casting on target that is in your los
With your bw example same thing. Why should someone be penalized for your long casts? I would love to be able to use environment to most of my advantage, hiding from ranged enemies, etc. Being hit with everything because dpsers don't know how to play the game and in the end it has to be easier for them is a lousy argument in my opinion. Why there would be so many different maps if as well you could play on a flat land with no objects in it at all?
And one more thing. As I am being hit with everything even though enemies don't have me in sight I struggle with healing ppl who hide behind the BOs flagpole which renders them out of sight (but they are 5cm away from me). Oh dear