Here is total thing:
https://drive.google.com/open?id=0B3Qby ... nNyN0RSTU0
i make it downloadable so you can open it yourself and change lines to better understanding and making ideas.
And here is problem/solution part:
Problem:
All ranged knock downs on order not have requirements for activation, in all Destro's ranged knock downs are conditions.
Bright wizard can activate it at 100 feet at any time, after spending 14 points in the mastery tree. There is no analogue on destruction side.
The only thing is - the ability of the Marauder, which requires a spell failure. So you have to not only being at the line of fire, but also there must be bright wizard hitting you, and on the top of that you must have some disrupt chances. With so many conditions that affect the ability, it remains 99% of the useless rubbish, and only may be helpful in solo duels, which is pointless. In the party this ability can't be applied at the right time, and if the Marauders did not be targeted by Bright wizard - the ability remain inaccessible.
Shadow Warrior has the ability to knock down by the base ability with 65 feet range, on destruction, again, it has no analogue.
Squig Herder has the ability to knock down by usind a pet, but this requires squig armor, and wearing it while a pet gets to the target is not easy, because squig armor not provide the abilities that player may wanted to use.
In the case of the white lion is no particular rack does not need to, but he spends points in the thread. It is a fair exchange more or less.
If you take a 25 foot range AoE knock down of Marauder and 30-foot knock downs of Witch elf, you can theoretically compensate the 100-foot knock down of Bright wizard. All of these abilities required points from the mastery tree. We assume that it is an equal exchange. But order still have monopoly on 100 feet knock down.
Solution:
The ability of the Marauder «Mutated Energy» change: make it possible to activet without requirements, like SW (remove the requirement to spell disrupt), so Destro will have their one 100 feet knockdown, and it will compensate SW's cnockdown which can be activated in any time by base ability. In general, it should balance ranged knock down abilities between sides.
Problem:
Many are unhappy with the fact that BG have only one knock dawn and it require shield. Ironbreaker have two, one of which can be used with great weapon, and the fact that BG may knock down target for 5 seconds is unequal exchange. This is true and undeniable advantage of order side.
Also destro have more silence and disarm abilities.
Solutions:
It is possible to restore the whole Ballance by changing Shadow Warrior's disarm ability "Opportunistic Strike" from melee to 65 feet ranged. And also make Sorcerer's ranged disarm ability "Frostbite" to loose all Dark Magic after being used, or make it melee. This way all silence, disarm and IB's knock down abilities will be compensated and ballanced for both sides.
Problem:
3 unbreakable roots on order (one of them AoE) and only 1 on destro (with halved time).
Solution:
Make maradeur's "Flames of Fate" morale to match WL's "Ensnare", making it last for 10 seconds instead of 5.
IB's 1st morale "Rock Clutch" can be given to Choosen, instead of his "Inevitable Changing", which is useless.
KotBS have 3rd morale which is apply unbreakable AoE root “No escape”, give same morale to BG replacing his 3rd morale “Armor of Eternal Servitude”, which is for solo anyway.
Problem:
Magus have snaring 1st morale, without analogue on order.
Solution:
Magus snaring 1st morale can be given to Engineer instead of his "Autoloader", which is shitty anyway.
Problem:
Snares are left is steal not equal, order have advantage upon destro in there.
Solution:
SM's 2nd morale “Wings of Heaven” can be given to BO, replacing his “Walk it off!”, which is useless. Snare effect of this morale also will cover all remaining snare inconsistencies between classes.
Total control analysis with balance solutions
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Re: Total control analysis with balance solutions
Declining. The OP hasn't identified an issue; instead, he just pointed out unique skills/effects from one realm while completely ignoring the unique skills/effects from the other.
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