Destro Morale Pumps post-nerf?

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Scrilian
Posts: 1570

Re: Destro Morale Pumps post-nerf?

Post#91 » Thu Sep 28, 2017 1:27 pm

roadkillrobin wrote:
Scrilian wrote:
roadkillrobin wrote:How comes that the Solar Flare tactic works when we play order tho?

Also not sure how you get morale drained when you defend against 50% of morale draining attacks from Marauders and then only 25% of those remaining 50% are actually draining you.
Your xrealming and pug bashing has become a meme at this point, pretty much destroying any credibility to your claims, fyi :mrgreen:
Like the Russian blob meme?
24v24 anytime you want.
I prefer you giving conq crests the usual way, salted with tears from getting blasted by ruski blob zerg :mrgreen:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Druin
Former Staff
Posts: 1120

Re: Destro Morale Pumps post-nerf?

Post#92 » Thu Sep 28, 2017 1:42 pm

When did the zerg leaders become the main trashtalker?
Pretty much always afk or tabbed out.

Penril
Posts: 4441

Re: Destro Morale Pumps post-nerf?

Post#93 » Thu Sep 28, 2017 1:51 pm

Druin wrote:When did the zerg leaders become the main trashtalker?

I don't know, but it makes me miss some people.

bloodi
Suspended
Posts: 1725

Re: Destro Morale Pumps post-nerf?

Post#94 » Thu Sep 28, 2017 1:52 pm

We refer them as "hardcore guilds" now.

Get with the times old people.

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Scrilian
Posts: 1570

Re: Destro Morale Pumps post-nerf?

Post#95 » Thu Sep 28, 2017 1:58 pm

Hey, I'm a casual, no bully >_<
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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roadkillrobin
Posts: 2773

Re: Destro Morale Pumps post-nerf?

Post#96 » Thu Sep 28, 2017 2:00 pm

delcon wrote:It works for you Robin as you guys are the best players in the game right now and are just truly awesome ,
no need for nerfbuttons or tailored scripts just pure skill and the love of the game .
We're just willing to test things like what stacks and not aswell as trying out what happens when you do crazy non meta builds to maximize things and finding what works and not. That helps you get a deeper understanding of things in this game.

Just running the same established meta comps over and over and you gonna be stuck with the same problems over and over aswell.
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Tankbeardz
Posts: 629

Re: Destro Morale Pumps post-nerf?

Post#97 » Thu Sep 28, 2017 2:05 pm

footpatrol2 wrote:
Tankbeardz wrote: So the morale bombing your guild was doing in Praag, last night, is how the game should be played?
Yes, At least in ORvR.
Tankbeardz wrote: Insta-gibbing several groups at a time every 60 seconds (2-3 2400 unmitigated morale damage) is L2P?


Yes, at least in ORvR.
Tankbeardz wrote: One of your group mentioned how both sides can do it...but I fail to see how order can match it...nor would I want to be a part of that. THAT is dumbing down the game IMO.
I was the one that mentioned it. I can write you a group comp that is a counter to that group comp and basically does the same thing if you want. There are hard checks and balances built into this game by design. This game is designed to be a lot faster then what player's thought it should be. This game is more well designed then what player's think it is. Flip your thinking, break out of the dogma. You need to run a group comp that keeps me in check or I'll just keep bombing/rolling over you. Stop asking for nerfs and step up your organization/coordination. The competition should get fierce which will be a lot of fun.

With all this said, I still think RD needs to go away.

BTW, Tankbeardz I love ya man.
I never ask for nerfs. If keg deserved a 30 page thread and a rework...you don't think that is going to draw attention fast? Please enlighten me on the group comp that can stop a 12+ man from morale bombing every 60 seconds.

The game was designed poorly, which is why so many people quit shortly after release. Do you not remember things like rifting warbands through doors or stacking Rain of Fire and Pit of Shades?

bloodi
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Posts: 1725

Re: Destro Morale Pumps post-nerf?

Post#98 » Thu Sep 28, 2017 2:10 pm

Tankbeardz wrote:The game was designed poorly, which is why so many people quit shortly after release. Do you not remember things like rifting warbands through doors or stacking Rain of Fire and Pit of Shades?

My favorite retarded idea this game developers had was the orignal disorient mechanic paired with the chosens having a disorient aura.

+ flat cast time on even instant skills and only one side has it as a passive aura, great job there, i loved needing 1,5 secs to cast an instant melee skill.

I guess it was racially fine however.

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Fractus
Posts: 82

Re: Destro Morale Pumps post-nerf?

Post#99 » Thu Sep 28, 2017 5:41 pm

Simply reworking the range of a number of morales on both sides, will make it much more interesting and many more classes useful, 30ft range in a 40/90 Vs 40/90 player battle is maybe 10% of your enemies, 65ft is 50% of your enemies, simple as that

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Collateral
Posts: 1494

Re: Destro Morale Pumps post-nerf?

Post#100 » Thu Sep 28, 2017 8:17 pm

Scrilian wrote:I prefer you giving conq crests the usual way, salted with tears from getting blasted by ruski blob zerg :mrgreen:
We can always summon a bigger zerg and squash you every time, untill you quit the game ;)

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