Recent Topics

Ads

High Disrupt is an issue

Chat about everything else - ask questions, share stories, or just hang out.
dansari
Posts: 2524

Re: High Disrupt is an issue

Post#81 » Tue Jan 16, 2018 4:01 pm

Completely off topic spoiler below.
Spoiler:
Arteker616 wrote: there is where the battle awarenes and the ability to kite do happens , a regular mdps has to be always on the frontline and expose himself to all the stuff the enemy team can launch at him, not counting with the changes made a sw can just slot armor talis and be sturdier than any mara(no counting monstro) choppa, we or dok dps while hitting like a truck and keeping the ability to use mobility to avoid the heaviest of the destru settups .
But dont worry dansaran knowing u , u wills till claim stabity shs do more dmg than sws 8-)
???
1. An Assault SW not on the frontline is dealing meh damage that can be outhealed easily by any competent healer; a regular mdps is not always on the frontline.. you play to your strengths and your group comp.........
2. Slotting all armor talis will decrease your weapon skill, meaning you're dealing less damage overall.
3. Most Assault SWs who know what they're talking have argued that No Respite is better than SA as long as your WS is >50% (because Toughness is a stat that exists).
4.
Click here to watch on YouTube
Arteker616 wrote: ah i forgot with tat little build of yours u canalmost reach the dmg bonus of slayers and choppas mechanics without any of the issues both class have ... and a 50% critic increaser each 30 secs working on mele atatcks when it was designed for ranged attacks...
the most hillarious is knowing other mele sws wich actualy sinister assault are hitting for 2.5k on turtle tanks.
Because u know stacking a 220 ini debuff inst a great deal :D
More ???
1. I've been outdamaged by Auzzi's slayer in a 6v6 before vs Drow. He's like not even rr40. Most of the time I was hitting a sorc or healers and he was damaging tanks and their Mara. Of course this could be evidence of how bad I am.
2. What 50% crit increaser? Merc Soldier? The tactic that only grants bonuses to melee abilities? Steady Aim? The ability that causes all of your abilities to build up 1.5s slower and is relatively worthless in its current state? Who is using on that on you? We need to have a talk.
3. Turtle tanks are stacking strength instead of toughness now?
4. The conq + wrist slash proc is 180, not 220. SH have the same double debuff. Moar pls this is fun.
<Salt Factory>

Ads
User avatar
catholicism198
Posts: 1092

Re: High Disrupt is an issue

Post#82 » Tue Jan 16, 2018 9:53 pm

covenn wrote:
wonshot wrote:Do the Devs read on here to get a feeling for class ballance, or are we just venting to eachother on here?
Just venting to each other.

They make it perfectly clear that they don't listen to players, care about their opinions, or even care if people play the game. It gets stated pretty much on a daily basis by one dev or another. This is their playground.
For the most part.
Just play until you're no longer having fun- take a break- come back- wait for a new game to be released- etc.

They made some good changes though. Personal loot rolls for example. Now everyone gets one, not just the hardcore players that play for 15 hours straight. The ones that think this is a "skill based" game.

User avatar
peterthepan3
Posts: 6509

Re: High Disrupt is an issue

Post#83 » Wed Jan 17, 2018 12:43 am

Who actually thinks this is a skill based game? I think it's more a case of people who put actual effort into the game deserving more chance of getting rewards than the durps who afk and RNG allows them to get BIS gear, personally, but I am usually met with hostility for the mere suggestion.
Image

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: High Disrupt is an issue

Post#84 » Wed Jan 17, 2018 2:15 am

It's a skill based game when I'm winning. It's a rock paper scissor game when not.
Image

User avatar
GodlessCrom
Suspended
Posts: 1297

Re: High Disrupt is an issue

Post#85 » Wed Jan 17, 2018 2:19 pm

If you go by what people on the internet say, nothing ever in the history of the world has required skill. But simultaneously, everyone but me lacks all skill (which nothing requires anyways because its all 420ezfamlololol) and therefore **** you.

The internet is a complex place.
Rush in and die, dogs - I was a man before I was a king!

User avatar
zumos2
Posts: 441

Re: High Disrupt is an issue

Post#86 » Wed Jan 17, 2018 2:37 pm

I played my sorc a little bit again yesterday and after some time I really didn't even want to target any healer anymore. The current behaviour is supposed to be the same as on live if I'm right. But I really can't remember on live getting disrupted this much on my sorc or dps shammy. And that is with almost capped intelligence.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

User avatar
Ugle
Posts: 590

Re: High Disrupt is an issue

Post#87 » Wed Jan 17, 2018 2:42 pm

zumos2 wrote:The current behaviour is supposed to be the same as on live if I'm right.
Defense stat and calculation wise you are not right. This is a deliberate change from live. (And a good one, imo)
inactive

User avatar
zumos2
Posts: 441

Re: High Disrupt is an issue

Post#88 » Wed Jan 17, 2018 2:44 pm

Ugle wrote:
zumos2 wrote:The current behaviour is supposed to be the same as on live if I'm right.
Defense stat and calculation wise you are not right. This is a deliberate change from live. (And a good one, imo)
Its a good change for anyone not playing BW, Sorc or Magus :P (ok or dps AM, dps Shaman, dps ZL, dps RP) And I found the changes on the wiki. I dont know exactly the old calculation behind it. But currently there is no way to gain high strikethrough to oppose the effect of the Deft Defender which has extremely sufficient renown costs.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

Ads
User avatar
Ugle
Posts: 590

Re: High Disrupt is an issue

Post#89 » Wed Jan 17, 2018 2:49 pm

zumos2 wrote:
Ugle wrote:
zumos2 wrote:The current behaviour is supposed to be the same as on live if I'm right.
Defense stat and calculation wise you are not right. This is a deliberate change from live. (And a good one, imo)
Its a good change for anyone not playing BW, Sorc or Magus :P (ok or dps AM, dps Shaman, dps ZL, dps RP)
For the record playing dps shammie now and then, still overall it is a good change which opens up more specs and builds. Also to be fair who can say with a straight face that the previous implementation did not result in overperformance for magic rdps and irrelevance of def stats? It is maybe not perfect in current implementation but it is way better than the previous implementation. (Imo)
inactive

User avatar
Tesq
Posts: 5713

Re: High Disrupt is an issue

Post#90 » Wed Jan 17, 2018 2:51 pm

zumos2 wrote:
Ugle wrote:
zumos2 wrote:The current behaviour is supposed to be the same as on live if I'm right.
Defense stat and calculation wise you are not right. This is a deliberate change from live. (And a good one, imo)
Its a good change for anyone not playing BW, Sorc or Magus :P (ok or dps AM, dps Shaman, dps ZL, dps RP) And I found the changes on the wiki. I dont know exactly the old calculation behind it. But currently there is no way to gain high strikethrough to oppose the effect of the Deft Defender which has extremely sufficient renown costs.
off stats (str, int, ball skill) bypassed flat value def component of the others (wep skill, ini, willp ) with no cap

so if 1050 vs 1050 then you have 0% increase from wep skill,ini, willp....not to mention most of time you have max 600-700 in wep skill/willp while ini it sit max on 200-300.

So it basically was always 0% because all off classes in a way or into another end with 900+ in off main stat

now there is 75% cap for all 3.imo the problem is that parry/dodge/disrupt are a lot different from each other and assign the same cap and same stat contribution end in problems like we currently have on healers
Last edited by Tesq on Wed Jan 17, 2018 2:54 pm, edited 2 times in total.
Image

Who is online

Users browsing this forum: Ahrefs [Bot], Laedoc and 4 guests