Either way, its arguably ~ as good as the lvl 35 blue weapons. Not as good as Boundless, but doesnt cost anything except timeTenTonHammer wrote:i could be wrong my memory is hazy so 3 i could remember as 8

Either way, its arguably ~ as good as the lvl 35 blue weapons. Not as good as Boundless, but doesnt cost anything except timeTenTonHammer wrote:i could be wrong my memory is hazy so 3 i could remember as 8
Jaycub wrote:Too many 2H tanks build like retards and that's why they get shredded. For instance right now duelist gear is crap compared to devastator. The 5pc dev bonus is absolutely amazing in comparison. Not to mention just because you go 2H doesn't mean all the sudden you need to have 950 str, you can do very respectable damage with even 400-500 str right now and pumping the rest into avoidance/wounds.
Even on a class like BO which doesn't have easy mode 2h abilities like suppression you can easily get away with going 2h and still guarding anything and laugh at groups that try to focus you down first because you have a 2h.
Agree, WS is wasted but we get so much for free on gear that just has it added...TenTonHammer wrote:weapon skill, i feel is wasted on 2h chosen whose main attacks are ravage, blast wave, and rending blade all of which are spiritual and so i feel raw + parry% is better and focus on tough, wounds and ini
This is a common misconception that comes from trusting the character sheet to tell you jack ****. I seriously hate it so much.th3gatekeeper wrote:I guess I am just very curious as to why. My understanding on toughness is its direct 1:1 damage reduction meaning, that if I have -100 DPS from toughness, every hit on me deals 100 less damage, be it a DoT or a BIG hit.
Invaluable information here! WOW.... So it seems I have been under estimating toughness by a large deal.Genisaurus wrote:
Long story short, never trust the character sheet to tell you anything useful.
If you're jumping from -100 DPS to -120 DPS, that means you're going from 500 Toughness to 600 Toughness, which means it's like reducing your attacker's Str/BS/Int by 100. As a result of this, your damage is reduced by (20 * their ability's modifier(s)).th3gatekeeper wrote:Invaluable information here! WOW.... So it seems I have been under estimating toughness by a large deal.Genisaurus wrote:
Long story short, never trust the character sheet to tell you anything useful.
Do you have any advice as to how I should be "weighing" toughness? Since it seems to be a reduction of enemy damage stat, I should be weighing toughness as a -X stat. So if I am jumping from -100 DPS to -120 DPS its basically like saying its -20 STR or -20 Int?
Then I would need to consider that some abilities get a multiplier from that stat?
I know Az once told me that 1 weapon damage is ~ 10 STR... So it seems that adds another layer of complexity that almost seems to indicate weapon damage is worth more than its weight in STR because it doesnt get impacted by toughness...?
This is rather complex stuff HAHAHA!
Hmmm, so if I am weighing a +20 STR tali or +20 Toughness tali, the net impact is going to essentially be a positive for me vs negative for them in a 1:1 ratio? meaning the +20 STR for me is the same "ratio" I could mitigate for them by going 20 toughness?Genisaurus wrote: If you're jumping from -100 DPS to -120 DPS, that means you're going from 500 Toughness to 600 Toughness, which means it's like reducing your attacker's Str/BS/Int by 100. As a result of this, your damage is reduced by (20 * their ability's modifier(s)).
At level 35, for a 2H tank, I would try to get your Toughness to around 500 (at 40 I recommend 600), before trying to focus on Strength. That's old advice though, from when Sov was common and people were RR80, so it might not apply anymore.
True, however when comparing two weapons.... If weapon A has 5 more DPS than weapon B, but 20 less STR... Which is better.... Stuff like that is good to know how these things work... Ive generally favored STR since it reduces their chance to parry and gets multiplied on abilities... But now I dont know how to weight those...Genisaurus wrote: The effects of weapon DPS on abilities isn't directly reduced by Toughness (technically, if they have less Strength than you have Toughness, I guess you could think of the overflow as "cutting into it"). Weapon DPS is important for your damage, but the DPS value of a weapon is typically determined by it's level and rarity - in other words, not something you really "spec" for. When considering the value of toughness, you can effectively ignore it.
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