Kattastrof wrote:Writing this again, was stupid to make a edit.
what will happen when you add cd to pounce on every WL (not just 1)
They will become death magnets even vs pugs.
A CD, even 10 seconds, would make Pounce use JUDICIOUS, not SPAMMY. Right now, I see WL pounce in for the killing blow and pounce out to safety. They pounce into large clusters because they know they can GTFO unscathed. I do not think this was the intent of the ability. Pounce, in practice, takes the WL out of guard range, sometimes Heal range. Pounce as it sits now without a Cooldown, IF it worked as intended, i.e. puts the WL directly on top of his intended victim, would have very little risk, and a metric ton of rewards. Pop in, finish off that low healer, pounce out before you can get killed. Repeat. Do you see the issues with that mechanic? Its a mobility tool coupled with an attack on one button, repeatable without issue.
Right now, WL are spamming it simply to GET TO THE INTENDED TARGET sometimes. This is an AP drain and horrible for the class. We need to ensure that, when the WL spends the 30AP to Pounce to a target, he actually gets on the target every time. That said, we also need to ensure that stupid play is not rewarded. That's covered in your next few lines....
Kattastrof wrote:Everyone and their mother will swap target to the WL for the free reknown. Now you can survive because people know WL can escape and dont see a free kill.
This has to be the single saddest argument I have seen on this entire thread. You pounce out of guard range, out of heal range, into a mob of bloodthirsty Detru and expect to be ignored because you know that they know you can simply pounce out after stealing a kill from that engineer 230 feet away whos been grinding down that Magus for the last 8 seconds. You don't see the stupidity of that style of play? You think this is "good" and "Normal"?
If you are going to pounce in on a target surrounded by a horde of enemies, you should expect to pay the price. If any other class runs into the center of the opposition alone, do you honestly expect the opposition to ignore them because they can run out using flee? Pounce should be a situational ability, not the spammable get out of jail for murder button. With even just a 10 second cooldown, Pouncing becomes a highly skilled players tool to surgically eviscerate a low-health player out of position. A method of entry into a keep to kill that pesky oil operator. It removes the forgiveness factor for bad decisions and poor play. Once you press that button, you had better be sure that there's a reasonable chance you will survive for 9 seconds of combat afterwards.
Situational does not man useless. Situational means that you have to play smart, pick your opportunities, and roll the dice. Every class has at least one of these abilities. I main a r40 rr41 SnB Guardbot Chosen. Would it be smart play for me to run my 100 foot DoT Aura all the time? NO. It would negate the effects of Quake - my main tool for stopping/slowing heals and RDpS in the backlines and for stopping kiting classes. It's an ability that, if ran, would certainly rack up big numbers of damage (admittedly mostly fluff in SCs) but the drawbacks are real. It's situational. Run it at keep takes because it damages the door and any player who pops his head out of the door.
Kattastrof wrote:Next issue is kd + kb = out of healer range and dead.
Again WL live because they can pounce back to healer range.
Every other class lives too, when they don't go balls deep into an enemy line alone. This has been my point all along. You are using the ability incorrectly because of how the ability is set up at this time. It was never meant as a free teleport in and out of masses of enemies. It was meant as a longer range anti-kiting tool and keep take tool.
Kattastrof wrote:And why is someone with a 10 day old account talking about balancing a class? (This is not an attack, just curious)
I'm sorry, but yes, that was an attack. That's OK. I hope the by suggesting that the Pounce ability have a separate root, that it actually works to get the WL on target every time, and that removing the spammability of the ability would actually help balance the ability, in a clear and concise manner would not have made you so upset that you argued that "you know that they know that you can simply pounce away, so why bother" is a viable reason to keep Pounce without a cooldown.
AOR player since Launch, RoR player long enough to spot a broken ability when I see it.