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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#61 » Fri Sep 11, 2015 1:54 pm

dkabib wrote:
Penril wrote:
Still better than the old "order is on Ostland? ok let's take dorf. Ok, let's go to Ostland now and give them time to cap Dorf back".
Yeah I see that... =(
You gave the ideas for this, what do you think now? Any way of improving?
Not really. Can't do anything if people refuse to fight.

It is clear most of RoR players are either roleplayers or PvE players. Very few true PvP players came back. What we have now is a playerbase that:

- Doesn't want to group up.
- Cry about not getting emblems in SCs = now they have a chance to get one EVEN IF THEY LOSE.
- Don't want to fight in THE RVR LAKE. They prefer to go to an empty zone and have easy rewards.
- See enemies and immediately think/say "there is nothing we can do".

So **** this. I say devs lock all the RvR lakes and focus on fixing Lost Vale, Gunbad and Bastion Stairs.

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turlututuhu
Posts: 256

RvR system

Post#62 » Fri Sep 11, 2015 1:57 pm

Not fun to be like a sheep in a game; Open all zone ! let players choose wb or solo, fight with zerg or against. Nice to try different RvR but why ressuscitate WARHAMMER to close some zone.
test monkey 062 (test failure... escaped)

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#63 » Fri Sep 11, 2015 1:58 pm

Tiggo wrote:server is always between 47 to 50% for each side i dont know how that unbalance myth comes from but it seems like a self fullfilling prophecy "destro has more players" "oh ok lets log out or stay in wc" --> "destro has more players" and vice versa.
You might think that, but try to go out and see it for yourself. When you can see +30 red dots on your map inside a keep, and you dont even have half a wb around you, you ARE screwed. And secondly, people can't control what other players decide to do. If players lose moral and log off, they simply log off. End of story. But it's the players that keep on fighting that pays the price, at the end, by getting farmed.

And you don't take into consideration xrealming. People do it all the time just to win most of the time. "Oh noes. im losing. better log onto the other faction!"
Last edited by Razid1987 on Fri Sep 11, 2015 2:00 pm, edited 1 time in total.

Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#64 » Fri Sep 11, 2015 2:00 pm

but giving those people even more alternatives to not fight, cant be the solution?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#65 » Fri Sep 11, 2015 2:04 pm

Penril wrote: Not really. Can't do anything if people refuse to fight.

It is clear most of RoR players are either roleplayers or PvE players. Very few true PvP players came back. What we have now is a playerbase that:

- Doesn't want to group up.
- Cry about not getting emblems in SCs = now they have a chance to get one EVEN IF THEY LOSE.
- Don't want to fight in THE RVR LAKE. They prefer to go to an empty zone and have easy rewards.
- See enemies and immediately think/say "there is nothing we can do".

So **** this. I say devs lock all the RvR lakes and focus on fixing Lost Vale, Gunbad and Bastion Stairs.
No cookie for you now sir, but Lost Vale is actually a very beautiful place.
I do see some weirdos, pve dudes around, no idea wth they are doing at Warhammer.
Im actually ok with a little reward when you lose SC.

I do experience a lack of communication that is enormous.
We try to give some kind of order, like go there, take this, or even a ress me up pls, no one reads the damn chat?
Yes I do play with a few guildies but we need the support of the others.

Imo the issue now is to make people want to go out and fight/defend, even outnumbered, the little answer for me on that is AAO. It gives you that feeling of, yeah we're outnumbered 3 to 1, but when we get a kill it's worth 3. If that doesn't get people to fight I don't know what will.
Last edited by dkabib on Fri Sep 11, 2015 2:08 pm, edited 2 times in total.
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Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#66 » Fri Sep 11, 2015 2:06 pm

We need /kick in wbs.

User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#67 » Fri Sep 11, 2015 2:07 pm

Penril wrote:We need /kick in wbs.
Now you deserve a bag of cookies.
Vanhorts

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#68 » Fri Sep 11, 2015 2:07 pm

Penril wrote: Not really. Can't do anything if people refuse to fight.

It is clear most of RoR players are either roleplayers or PvE players. Very few true PvP players came back.
It's clear from your narrow view, maybe. Do you have any kind of statistics to prove your claim?
Penril wrote: What we have now is a playerbase that:
- Doesn't want to group up.
- Cry about not getting emblems in SCs = now they have a chance to get one EVEN IF THEY LOSE.
- Don't want to fight in THE RVR LAKE. They prefer to go to an empty zone and have easy rewards.
- See enemies and immediately think/say "there is nothing we can do".
Playerbase, huh? I guess I'm not part of the playerbase then, because I AM grouping up, everytime.

- A lot of players like to do duels and roaming solo. How can you say they are not allowed to enjoy that part of the game?
- People cry about everything on this server.
- People want to fight, but getting slaughtered is NOT FIGHTING. It's getting slaughtered. I don't want easy rewards, and **** you for saying that I do. I just don't want to be farmed. That's all. Is it so hard to understand?
- Why do you condescend other people with different opinions than your own? Don't you think people try to fight?
Penril wrote: So **** this. I say devs lock all the RvR lakes and focus on fixing Lost Vale, Gunbad and Bastion Stairs.
You cry about how other people cry. Oh, the irony.

P.S. The PvE in WAR is horrible. Never tried so badly coded PvE content EVER.
Last edited by Razid1987 on Fri Sep 11, 2015 2:23 pm, edited 3 times in total.

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dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#69 » Fri Sep 11, 2015 2:10 pm

Let's try and stay constructive here.
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Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#70 » Fri Sep 11, 2015 2:24 pm

Razid1987 wrote:
- A lot of players like to do duels and roaming solo. How can you say they are not allowed to enjoy that part of the game?
- People cry about everything on this server.
- People want to fight, but getting slaughtered is NOT FIGHTING. It's getting slaughtered. I don't want easy rewards, and **** you for saying that I do. I just don't want to be farmed. That's all. Is it so hard to understand?
- Why do you condescend other people with different opinions than your own? Don't you think people try to fight?
Never said they are not allowed to enjoy certain parts of the game. But don't ruin THIS part of the game (RvR) just because you are bad at it.

Btw, what do you mean by getting slaughtered? It's just a GAME dude. Ok, so you might die occasionally. WHO CARES? Go out and fight again until you win. You think i don't die in RvR? The other night my group farmed a whole wb of order at STK and Morr (ask your GL, he was there). I died a couple times and so did our sorcs, but we still went out and kept fighting. After a while one of our sorcs was accused of cheating; obviously order couldn't accept the fact that their whole WB was losing to 5 guys + a level 6 SH.

You don't want to be farmed... fine. Then don't enter the RvR lake (it is not called the "do whatever you like, you will never die here" lake). If you do, either

- do it with a balanced, coordinated group
- play a OP solo class like DPS AM

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