Opinion. My perspective. I'm only writing this because the server is down and I'm bored.
This is written out of response to Gachimuchi
Double Dok groups are strong because of the original design. The original design was based on the tabletop game. In the tabletop game same race army factions would fight other same race army factions. This was mimic'd in this game. Your suppose to run as double dok groups or double zealot groups or double shaman groups in classic 2/2/2 setups. Just like there are large benefits of running double knight/double BO/double SM (whisper)/double chosen/double IB. Even at one point double BG.
There is a assumption made by the community that we should have mixed groups to the point of mixed archtypes. Such as there should be a chosen and BO in the same group or there should be a zealot and DoK in the same group. Why? Its generally better to double up on something and fully utilize the entire spec lines to get the most out of the classes your seeking to implement. Such as having two different spec'd chosen's spec'd all the way up to the 15th spec point to get the max out of the aura's and abilities. They compliment each other... by design.
The reason why some classes have really good morales and others have piss poor morales is because they were tied to the racial group morale set ups. There was a whole meta based on morale set ups that never got realized. Such as racial group moral bombs and racial morale defensive cycles. Some classes such as the shaman are not part of the morale bomb component or the defensive morale cycle but they are a major part of the morale pump component. Dok's are part of the morale pump component, defensive morale cycle component and morale bomb (althought semi weak). The racial morales are there to either help set up your group 6/12/24 man to
get to thier bomb. The defensive cycle's classes generally are part of the bomb component. You have to break your defensive morale cycle to try for your strongest morale bomb or shoot for a weaker bomb to keep your defensive cycle going. Your trading survivability for potential enemy instant death (The I win button). These morale bombs can get big enough that it causes instant death for generally 30 foot area. That is valuable...
Please note that you lost all your morale gain upon death. This is not the case in RoR. Meaning if you killed a bomb component or defensive morale cycle component you'd be breaking the defensive morale cycle or weakening a coordinated morale bomb push. Also know that morale gain is slower in RoR then it was in the mythic servers. Know also these same racial groups gained 25 to 30% faster morale gain then mixed.
Look at the double Dok healy set up. There used to be easy access to a morale pump tactic and 1001 blessings was 30 sec's. This meant that 1001 blessings could have 100% upkeep. This was a large part of the meta at one time. This meant that if you burned your RACIAL morale 2's (Khaines withdrawal) you'd have to break out of your defensive cycle of 1001 blessings with your healy dok's. For dark elves Dok's were part of the defensive morale cycle and the morale bomb with universal confusion. If you were a coordinated DE 12 man Just from 4 healy Dok's you got 4 universal confusions for a mini morale bomb of instant 30 ft 4800 damage. This can still be done today. Many other classes can do this such as 4 BO's with deafening Bellow.
1001 blessings 30 sec duration got taken away because it was deemed too powerful because it stacked with aura's/other resists. I suggested earlier in this thread that inter-racial in-house group buffs stacking should go away. Such as chosen aura's buff's should only affect chaos race and not other factions such as dark elves and greenskins. 1001 blessings should only affect other dark elves and not chaos or greenskins.
Note: The 1001 blessings duration nerf helped destroy the Blackguard as far as class balance. Dark elves had access to quick morale boosts. The resist gain for Dark elves as a faction was done by 1001 blessings. 1001 blessings also has avoidence attached to it. Blackguards didn't need to have a resist buff because the dark elf faction got it from the Dok's. Blackguards didn't need to be able to have as high avoidence as other tanks because they got it from 1001 blessings. Dark elves as a faction could reach any morale 3 or 4 they wanted quickly due to morale pump tactic in the healing tree. This meant that loathing Blackguard morale 4 (khaine's warding) could be reached extremely quickly. Khaines warding has amazing synergy with none shall pass ability which is extremely low in the loathing tree. Which means it can be picked up from a non loathing blackguard and still benefit from khaine's warding in a coordinated morale 4 khaines warding pop. That would provide a Massive heal to a 6 man assuming the BG are taking a lot of guard damage.
These tricks go on for days and they are all lost and not realized due to buffs stacking among inter races.
Everything i wrote above is my perspective (opinion). To me everything points in this direction of racial groups and it got ruined by inter racial buffs stacking. The patch before brutal smash got changed from a disorient to a str/willpower buff is (I suspect) the period when they started steering away from the original design.
I realize that most people don't share my perspective. I realize this RoR will never take a serious look into racial groups. This makes me sad. I still believe it is important to know why those abilities were placed where they were. Everything originally had a purpose.
There is a lesson here for the current dev's. Just because you think a idea is cool and unique doesn't mean the playerbase will realize it/implement it. Mythic thought racial groups would be popular and the synergy would be overwhelming to the gaming population. It wasn't. Due to a simple design flaw of inter racial buffs stacking it never came to fruition.