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[Mara] Current state of the class?

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Sinisterror
Posts: 1156

Re: [Mara] Current state of the class?

Post#41 » Mon Aug 18, 2025 8:51 am

Bohavwn wrote: Mon Aug 18, 2025 3:28 am
Sinisterror wrote: Wed Aug 13, 2025 9:41 am
leftayparxoun wrote: Wed Aug 13, 2025 9:02 am


Old 50% Piercing Bite was multiplicative, while new 25% Piercing Bite is additive. This means that as long as you have 50% armor penetration without it, then the new version is better (To be exact: 50% + whatever reduced armor penetration the enemy has). Essentially this was a ST Mara nerf (~38% pen) but an AOE Mara buff (~85% pen).

A few months after that change, Mara received a significant buff to his Brutality stance:



That pretty much offset the Piercing Bite change and perhaps buffed Mara ST damage to levels higher than before.
For that claim and for comparison with current ST dwDOK I am not exactly certain since I do not play those specs and I also have not done specific calculations on it.
Reason why Piercing Bite 50% In live War was so good because it was working on every attack, even auto attacks. This was bug that was never fixed and made mara POWERFUL. Piercing bite should at least add 35% Armour pene Additive and work on Autoattacks doesnt matter what stance. If Brutality added 25% AA dmg and piercing bite affected AA that would be noticable.

Also Gift of Savagery has close to permanent 505dmg over 5s dot that also reduces AA speed 33%. That alone negates and does more dmg than at the moment Brutality 25% AA armour pene.
That armor pen on all attacks was not a bug. That is misinformation that was spread on this server. The original text for PB does not mention only working only on attacks that require a mutation.
https://web.archive.org/web/20081217044 ... 0:0:0:0:25

" All of your abilities that requires a mutation will bypass 50% of targets armour " so yes it does mention it. And im sure there is some OG marauder's left in RoR that can attest to PB working on all attacks, even autoattacks if i remember correctly. Btw check Crit dmg tactic :D Every 10% Health you lose you get 20% Critical dmg up to 180% Increase value on crits when 10% Hp left : D NICE. This was changed to what Slayers have now in Fierce Might. 10-90% Crit dmg increase depending on your current HP. Im telling you all that Crit Meta = Best Meta. Everyone benefits because crit is the only thing in this game, that is not a fixed value everytime. Critical heal/Critical hit is 35-55% Increase without any crit dmg tactics or procs.

Marauder could truely get alot out of this tactic because Deadly Clutch literally got healed 50% from melee/lifetap healing without heal debuffing melee heals/lifetaps. Also worked on Morale heals without debuffing Healing part. Potions as well=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Blorke
Posts: 53

Re: [Mara] Current state of the class?

Post#42 » Mon Aug 18, 2025 11:28 am

I started playing Marauder a few weeks ago, so no clue how it was before the rework. But I can say that it feels good playing this class. You get high damage (love the sav and brut specs) and you don't fold like a lawnchair at the slightest signs of resistance. I did not run with WBs because im low lvl but roaming around, some ambushes here and there or tyring to support WBs will get you good kills and some fine RR.

noronn
Posts: 47

Re: [Mara] Current state of the class?

Post#43 » Mon Aug 18, 2025 12:30 pm

wildwindblows wrote: Mon Aug 18, 2025 6:38 am ST mara is not a dps class. İt is support class with tones of debuffs. İf you wanna play dps, pick witch elf or choppa.
My brutality arm almost fell into my coffee from laughing at this take. You are talking about "skill issues" in a few posts before this. Go figure...

Bohavwn
Posts: 50

Re: [Mara] Current state of the class?

Post#44 » Mon Aug 18, 2025 3:06 pm

Sinisterror wrote: Mon Aug 18, 2025 8:51 am
Bohavwn wrote: Mon Aug 18, 2025 3:28 am
Sinisterror wrote: Wed Aug 13, 2025 9:41 am

Reason why Piercing Bite 50% In live War was so good because it was working on every attack, even auto attacks. This was bug that was never fixed and made mara POWERFUL. Piercing bite should at least add 35% Armour pene Additive and work on Autoattacks doesnt matter what stance. If Brutality added 25% AA dmg and piercing bite affected AA that would be noticable.

Also Gift of Savagery has close to permanent 505dmg over 5s dot that also reduces AA speed 33%. That alone negates and does more dmg than at the moment Brutality 25% AA armour pene.
That armor pen on all attacks was not a bug. That is misinformation that was spread on this server. The original text for PB does not mention only working only on attacks that require a mutation.
https://web.archive.org/web/20081217044 ... 0:0:0:0:25

" All of your abilities that requires a mutation will bypass 50% of targets armour " so yes it does mention it. And im sure there is some OG marauder's left in RoR that can attest to PB working on all attacks, even autoattacks if i remember correctly. Btw check Crit dmg tactic :D Every 10% Health you lose you get 20% Critical dmg up to 180% Increase value on crits when 10% Hp left : D NICE. This was changed to what Slayers have now in Fierce Might. 10-90% Crit dmg increase depending on your current HP. Im telling you all that Crit Meta = Best Meta. Everyone benefits because crit is the only thing in this game, that is not a fixed value everytime. Critical heal/Critical hit is 35-55% Increase without any crit dmg tactics or procs.

Marauder could truely get alot out of this tactic because Deadly Clutch literally got healed 50% from melee/lifetap healing without heal debuffing melee heals/lifetaps. Also worked on Morale heals without debuffing Healing part. Potions as well=)
I'm speaking on the original text from the live version of the game. I have the original Brady guide that has the descriptions of all abilities and tactics on release. No mention of it requiring an attack that needs a mutation. I will screenshot the guide text when I get home as proof.

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wildwindblows
Posts: 475

Re: [Mara] Current state of the class?

Post#45 » Mon Aug 18, 2025 3:27 pm

noronn wrote: Mon Aug 18, 2025 12:30 pm
wildwindblows wrote: Mon Aug 18, 2025 6:38 am ST mara is not a dps class. İt is support class with tones of debuffs. İf you wanna play dps, pick witch elf or choppa.
My brutality arm almost fell into my coffee from laughing at this take. You are talking about "skill issues" in a few posts before this. Go figure...
you must be that brut mara which ruin all sc's.

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