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High Disrupt is an issue

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Manatikik
Posts: 1249

Re: High Disrupt is an issue

Post#41 » Sun Jan 14, 2018 10:04 pm

xtc1999 wrote:
Asherdoom wrote:
Telen wrote: and what stat penetrates it? and are their any bypass resist abilities?
intellect reduce chance to be disruptd and increase magical damage. simple
int doesnt reduce all disrupts...
Except it reduces all chance exactly like strength to parry and bs to dodge. So the only classes that have a higher innate disrupt chance are healers just like how MDPS have a higher party chance, tanks have a double check, and certain classes have a higher dodge chance due to higher initiative. Casters don't have it harder than anyone else they're just used to when defenses were broken and could always get their combos off.
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Asherdoom
Posts: 661

Re: High Disrupt is an issue

Post#42 » Sun Jan 14, 2018 10:58 pm

well on my tank once i got capped in thoughness i stacked some willpower too thanks to runepriest buffs+ extra renown points :) it always helps
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Tesq
Posts: 5713

Re: High Disrupt is an issue

Post#43 » Mon Jan 15, 2018 1:20 am

Manatikik wrote:
xtc1999 wrote:
Asherdoom wrote: intellect reduce chance to be disruptd and increase magical damage. simple
int doesnt reduce all disrupts...
Except it reduces all chance exactly like strength to parry and bs to dodge. So the only classes that have a higher innate disrupt chance are healers just like how MDPS have a higher party chance, tanks have a double check, and certain classes have a higher dodge chance due to higher initiative. Casters don't have it harder than anyone else they're just used to when defenses were broken and could always get their combos off.
no, it only work vs healer because all not healer class dont have any single willp on gear/renow/tactic and go around in base willp (if you exclude bg/ib buff ) int vs willp is a matter of magic caster vs healer only (or if you include it is even worst on healer since they reach 1050 willp with ease).

PLus willp is a primary stat while wep skill/ini arent, so a primary stat (str,bal skill,int, willp) is also giving a defense while others dont.
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Manatikik
Posts: 1249

Re: High Disrupt is an issue

Post#44 » Mon Jan 15, 2018 1:33 am

Tesq wrote:
Manatikik wrote:
xtc1999 wrote: int doesnt reduce all disrupts...
Except it reduces all chance exactly like strength to parry and bs to dodge. So the only classes that have a higher innate disrupt chance are healers just like how MDPS have a higher party chance, tanks have a double check, and certain classes have a higher dodge chance due to higher initiative. Casters don't have it harder than anyone else they're just used to when defenses were broken and could always get their combos off.
no, it only work vs healer because all not healer class dont have any single willp on gear/renow/tactic and go around in base willp (if you exclude bg/ib buff ) int vs willp is a matter of magic caster vs healer only (or if you include it is even worst on healer since they reach 1050 willp with ease).

PLus willp is a primary stat while wep skill/ini arent, so a primary stat (str,bal skill,int, willp) is also giving a defense while others dont.
Except my WS is over 900 as a secondary stat and any healer who is stacking 900 WP is just gonna melt. Will Power IS the secondary stat to defensive stats to Healers (at least competent healers).
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Tesq
Posts: 5713

Re: High Disrupt is an issue

Post#45 » Mon Jan 15, 2018 1:41 am

Manatikik wrote:
Tesq wrote:
Manatikik wrote:
Except it reduces all chance exactly like strength to parry and bs to dodge. So the only classes that have a higher innate disrupt chance are healers just like how MDPS have a higher party chance, tanks have a double check, and certain classes have a higher dodge chance due to higher initiative. Casters don't have it harder than anyone else they're just used to when defenses were broken and could always get their combos off.
no, it only work vs healer because all not healer class dont have any single willp on gear/renow/tactic and go around in base willp (if you exclude bg/ib buff ) int vs willp is a matter of magic caster vs healer only (or if you include it is even worst on healer since they reach 1050 willp with ease).

PLus willp is a primary stat while wep skill/ini arent, so a primary stat (str,bal skill,int, willp) is also giving a defense while others dont.
Except my WS is over 900 as a secondary stat and any healer who is stacking 900 WP is just gonna melt. Will Power IS the secondary stat to defensive stats to Healers (at least competent healers).
doset matter how much is high, for bal skill will increase your dmg more than stack wep skill.... also i would like to know in conqueror how you reach 900 wep skill,,, thats way to much to have all the other nice stuff.
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Manatikik
Posts: 1249

Re: High Disrupt is an issue

Post#46 » Mon Jan 15, 2018 1:54 am

Tesq wrote:
Manatikik wrote:
Tesq wrote:
no, it only work vs healer because all not healer class dont have any single willp on gear/renow/tactic and go around in base willp (if you exclude bg/ib buff ) int vs willp is a matter of magic caster vs healer only (or if you include it is even worst on healer since they reach 1050 willp with ease).

PLus willp is a primary stat while wep skill/ini arent, so a primary stat (str,bal skill,int, willp) is also giving a defense while others dont.
Except my WS is over 900 as a secondary stat and any healer who is stacking 900 WP is just gonna melt. Will Power IS the secondary stat to defensive stats to Healers (at least competent healers).
doset matter how much is high, for bal skill will increase your dmg more than stack wep skill.... also i would like to know in conqueror how you reach 900 wep skill,,, thats way to much to have all the other nice stuff.
You mean like soft capped BS, 21% crit, 300 toughness, and >5% chance to be crit? But you're right, theres NO way someone can have good secondary stats.
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Tesq
Posts: 5713

Re: High Disrupt is an issue

Post#47 » Mon Jan 15, 2018 2:11 am

i dont know what are you trying to prove, chance to be crit is not 0 or under 0 so thats a reason why you can invest in those stats; then also your avoidance %=? ( and resistences=???)

plus if you are proving something is that offensive gear have gone too far as always xD while def gear got the bad side of the game.
Healers retain those values ( 700 willp as free stats )with zero investiment, for sure you had invested something to get 900 wep skill do you? (or gear power creep gone over the stars, that can be...).

Best part is also if i get you from behind your 1k wep skill wont work that's not the same for willp for exemple it is possible that average 500 willpwoer = 1000 wep skill or anyway due arc of defense a lot less willpower is coevalent to a lot more of wep skill.
So for exemple you can be pretty exposed to rkd (like WE/mara), morales 1 root will still get you; campion challenge=?..., all stats are improtant not jsut show big numbers on wep skills togheter with other normal numbers.
Last edited by Tesq on Mon Jan 15, 2018 2:45 am, edited 3 times in total.
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wonshot
Posts: 1196

Re: High Disrupt is an issue

Post#48 » Mon Jan 15, 2018 2:23 am

Hello, I am a fairly new player on this server. Currently playing a level 32 BW, doing open warbands in T2-T4 oRvR and havnt played since Live before the Skaven patch.

I understand this is a freeshard run on a different patch, but something just feels wrong as a caster atm. I pretty much gave up continuing playing the BW a few times after seeing very disappointing results. What kept me going was the idea of "i can still improve my char, improve the levels, gear, stats and learn to play it better"

However. What I am reading on here, pretty much just confirms my gutfeeling ingame. Everything is too tanky for me to even touch. Tanks? Blocks and distrupts, and whatever damage should connect is so minor. Mdps. Guarded, like it should be and requires coordination to take down. I am fine with that. Healers, I simply cant for the life of me connect the dots in the firstplace, and if i do. the ticks get distrupted. Rdps. Sure ill take a fight with the SHs, but is that my role now?

I am playing rather casually. I know how coordination works in premades where you punt the guardbot away, kill the dps etc etc Ive done that in the past. I came on here to enjoy some nostalgia from this great game on my old time favoritclass. But right now I almost feel guilty for taking up a spot in the open warbands since I could easily just have been some other class and been more useful. My cc dont connect, and my ranged damage presure is so limmited that the motivation is dropping faster that moralebar out of combat.

I will push to level 40 and get all the +bypass to distrupt and see how the game is then, but I am slowly accepting the results awaiting me. If the distrupt changes were made because rpds was too dominant I am sure other solutions could be made to help that, and hopefully disrupt would be looked at again. Because right now, atleast for me. its killing my will to even log in.
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qwerty113
Posts: 272

Re: High Disrupt is an issue

Post#49 » Mon Jan 15, 2018 2:40 am

i must agree with mega disrupt procent this time at healers the most, like 50% my disrupt strikethrow seems doesn't counts at all. Im sometimes losing 5 times my ignite before healer will get him..
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dansari
Posts: 2524

Re: High Disrupt is an issue

Post#50 » Mon Jan 15, 2018 4:59 am

Spoiler:
wonshot wrote:Hello, I am a fairly new player on this server. Currently playing a level 32 BW, doing open warbands in T2-T4 oRvR and havnt played since Live before the Skaven patch.

I understand this is a freeshard run on a different patch, but something just feels wrong as a caster atm. I pretty much gave up continuing playing the BW a few times after seeing very disappointing results. What kept me going was the idea of "i can still improve my char, improve the levels, gear, stats and learn to play it better"

However. What I am reading on here, pretty much just confirms my gutfeeling ingame. Everything is too tanky for me to even touch. Tanks? Blocks and distrupts, and whatever damage should connect is so minor. Mdps. Guarded, like it should be and requires coordination to take down. I am fine with that. Healers, I simply cant for the life of me connect the dots in the firstplace, and if i do. the ticks get distrupted. Rdps. Sure ill take a fight with the SHs, but is that my role now?

I am playing rather casually. I know how coordination works in premades where you punt the guardbot away, kill the dps etc etc Ive done that in the past. I came on here to enjoy some nostalgia from this great game on my old time favoritclass. But right now I almost feel guilty for taking up a spot in the open warbands since I could easily just have been some other class and been more useful. My cc dont connect, and my ranged damage presure is so limmited that the motivation is dropping faster that moralebar out of combat.

I will push to level 40 and get all the +bypass to distrupt and see how the game is then, but I am slowly accepting the results awaiting me. If the distrupt changes were made because rpds was too dominant I am sure other solutions could be made to help that, and hopefully disrupt would be looked at again. Because right now, atleast for me. its killing my will to even log in.
Hey bud, I understand your frustration but I would like to give some advice on how to make it better, and rest assured that it does get better (although you are right, trying to take down a healer solo is a feat -- you need coordination of dps to do that, but that's another story):

You're level 32? That's the main problem. Honestly it's worlds difference being level 29 with a bolster than it is level 32 with a bolster. The gear that you can equip is simply not on the same level as what a 40 can equip, and your stats likely show that because the bolster does not clear that gap for you anymore. What is your intelligence? Unless you're at least 900, you're gonna have a bad time. People with 1050 int and 7% disrupt strikethrough still have an incredibly hard time taking down healers.

Here's what I would do: no matter what your rr is currently, just grind to 40 by aoe farming mobs. You're not going to be very strong at level 32, and another tactic slot will do wonders. Along the way you can do the t4 epic quest to get the staff, Dragonfire: https://wiki.returnofreckoning.com/inde ... _the_Enemy
And depending on your RR and currency you can get merc gear, which is better for BWs than anni. Pair that with the best +intelligence jewelry you can get, and potted you should be hitting at least 1000 intelligence. I like this spec for general rvr/scs: Bright Wizard because I think it gives you good mobility and burst damage for most situations.

Target selection is important for BW because you know that healers will be able to disrupt a good portion of your rotation, so pick particularly squishy 2h tanks or mdps -- you'll get better the more you play. Finally, your standard rotation in a perfect setup is simply Ignite > Boiling Blood > Fireball > Sear > Nova (something to that affect) because Boiling Blood + Fireball + Sear will all pretty much hit in the same timestamp, and Nova for good measure. Set up a macro to assist and even in pug scs, you can assist a WL or WH or SL and set up burst damage on a target. My 2c
Tesq wrote:text
Again, WS is incredibly easy to stack on SW because you have two tactics that give + weaponskill, plus Assault stance. Offensive gear isn't any better than defensive gear, it's simply based on the class. Fenryl is including the stats you can get from conq proc and tactic procs.
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