Discussions between the devs?saupreusse wrote:there are discussions about buffing melee path in a way it wont cripple your ranged dmg any longer
Cause I've seen dozens of player topics with suggestions but none have made it to discussion.
Discussions between the devs?saupreusse wrote:there are discussions about buffing melee path in a way it wont cripple your ranged dmg any longer
I have seen 3 or 4, and most are about Assault stance. They were declined for different reasons, but the main one is that SW will probably get an .ab ex (Aza mentioned some classes here: viewtopic.php?f=52&t=18310#p198610) so it would be wise to wait until that happens (if it does) and then make proposals based on that .ab ex.Vandoles wrote:Discussions between the devs?saupreusse wrote:there are discussions about buffing melee path in a way it wont cripple your ranged dmg any longer
Cause I've seen dozens of player topics with suggestions but none have made it to discussion.
SW is supposed to counter melee doks. This requires the SW to carry out about 1 minute of absolutely 100% perfect kiting. Unfortunately, due to gear levels, unless the SW is heavily geared and the DoK has low armor, it is ENTIRELY possible for a DoK to kill a SW with only fists of khaine. And if the SW makes a single mistake, the DoK will kill you. The SW has good panic buttons for this, but if you make a mistake the DoK will regenerate to full health and you need to not make another mistake again.Leonin wrote: Quick questions to those saying "there is no balance for 1v1..."
Is there a class saying : "I can't do anything versus a Shadow Warrior" or "Shadow Warrior is the class I fear the most" ?
If not, there is a Rock-paper-scisor bug.
100% of fights against SH will go the way of the SH. Unless there is a gigantic gear disbalance/huge mistake on the side of the SH/unbelievable luck (dodging the ranged disarm, not sure if this is even possible, because I haven't dodged one yet). The SH gets to disarm you from range and dump 3 seconds of damage + all his dots in those 3 seconds. You die. Always.Leonin wrote: I can't understand to loose **% (enter a significant part here) of fights versus SH, or others ranged DPS.
And now image that this is Jurki who has RD, CW, 3-4 types of potions and 60+ rr. If he will smell that you try to close the distance he will run away, dot you to death, reapply it if needed and let pet nuke the **** out of you.Stinkyweed wrote:100% vs SH?
CW3 against the 2 to 3 DoT, detaunt pet, rKD SH, apply pressure and close the distance, melee disarm if needed to finish him/her up close. Make sure you have potions too.
The problem is that squig has free mov speed and can easily control distance. Btw he can deal dmg just with pet. Even if you kill or detaunt it your health will drop faster, fight will be always by their lead when they are prepared.Stinkyweed wrote:Then get RF, CW, and set up your buffhead to play smart also. Ask Jukri to duel with you, so you can get better.
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